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41 lines (41 loc) · 1.47 KB
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ExpandedFpsLimit.csproj
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41 lines (41 loc) · 1.47 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<OutputType>Library</OutputType>
<RootNamespace>Mugnum.TarkovMods.ExpandedFpsLimit</RootNamespace>
<AssemblyTitle>ExpandedFpsLimit</AssemblyTitle>
<Product>ExpandedFpsLimit</Product>
<Copyright>Copyright © 2025</Copyright>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<FileVersion>1.0.0.0</FileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Folder Include="Dependencies\" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>Dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>Dependencies\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>Dependencies\Comfort.dll</HintPath>
</Reference>
<Reference Include="spt-reflection">
<HintPath>Dependencies\spt-reflection.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>Dependencies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>Dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>