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main.cpp
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292 lines (208 loc) · 5.72 KB
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#include <iostream>
#include <array>
#include <fstream>
#include <cstring>
#include <chrono>
#include <thread>
#include "unistd.h"
using namespace std;
using namespace std::this_thread;
using Time = chrono::milliseconds;
#define BLUE cout << "\033[0;34m";
#define RED cout << "\033[0;31m";
#define CYAN cout << "\033[0;36m";
#define YELLOW cout << "\033[0;33m";
#define PURPLE cout << "\033[0;35m";
#define WHITE cout << "\033[0;37m";
void slowPrint(string word)
{
for (char c: word)
{
sleep_for(Time(15));
cout << c << flush;
}
}
// Game variables
int health = 100;
int food = 100;
int player;
string inventory[5] = {"[1] Wooden Sword(s)", "[3] Water Bottle", "[12] Apple", "[64] Dark Oak Planks", "[4] Torch"};
string character;
string loadStr;
string lsCs100_1, lsCs100_2, lsCa100_1, lsCa100_2;
int q1, q2, q3, q4, q5;
//Functions declarations
void setPlayer();
void playerStats();
void getLoadStr();
void configureLoadStr();
void deathCheck();
void buildHouse();
void ans_check1();
void ans_check2();
int main() {
int choice;
WHITE
cout << "(1) Play \n";
cout << "(2) Load Game \n";
cin >> choice;
if (choice == 1) {
} else if (choice == 2) {
getLoadStr();
cout << "Load String: ";
cin >> loadStr;
configureLoadStr();
ans_check1();
}
WHITE
cout << "Minecraft - Text Adventure Edition \n";
cout << "By Moody DevTeam Studios \n";
cout << "Select your character <1/2> : \n";
cout << "1. Steve \n";
cout << "2. Alex \n";
cin >> player;
setPlayer();
cout << "You spawn in the middle of the forest and it is morning! \n";
cout << "1. Build a house \n";
cout << "2. Dig a hole and stay there until next morning \n";
cin >> q1;
ans_check1();
}
void setPlayer() {
if (player == 1) {
character = "Steve";
} else if (player == 2) {
character = "Alex";
} else {
RED
cout << "Invalid Option! \a \n";
exit(0);
}
}
void playerStats() {
cout << "<- - - Inventory - - - >\n";
PURPLE
cout << "1. " << inventory[0] << endl;
cout << "2. " << inventory[1] << endl;
cout << "3. " << inventory[2] << endl;
cout << "4. " << inventory[3] << endl;
cout << "5. " << inventory[4] << endl;
YELLOW
cout << "<- - - Statistics - - - > \n";
RED
cout << "Health: ";
cout << health << endl;
CYAN
cout << "Food Level: ";
cout << food << endl;
WHITE
}
void buildHouse() {
BLUE
slowPrint(" /// \n");
slowPrint(" \\\ \n");
slowPrint(" ==== \n");
slowPrint(" |||| \n");
slowPrint(" ========================== \n");
slowPrint(" %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \n");
slowPrint(" %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \n");
slowPrint(" %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \n");
slowPrint(" || _____ _____ || \n");
slowPrint(" || | | | | | | || \n");
slowPrint(" || |-|-| |-|-| || \n");
slowPrint(" || ##### ##### || \n");
slowPrint(" || || \n");
slowPrint(" || _____ ____ _____ || \n");
slowPrint(" || | | | [][] | | | || \n");
slowPrint(" || |-|-| [][] |-|-| || \n");
slowPrint(" || ##### [][] ##### || \n");
slowPrint(" || [][] || \n");
slowPrint(" ******************____**************** \n");
slowPrint(" ************************************** \n");
}
void getLoadStr() {
ifstream read("ls.dat");
getline(read, lsCs100_1);
getline(read, lsCs100_2);
getline(read, lsCa100_1);
getline(read, lsCa100_2);
}
void configureLoadStr() {
if (loadStr == lsCs100_1) {
character = "Steve";
health = 100;
q1 = 1;
} else if (loadStr == lsCs100_2) {
character = "Steve";
health = 100;
q1 = 2;
}
if (loadStr == lsCa100_1) {
character = "Alex";
health = 100;
q1 = 1;
} else if (loadStr == lsCa100_2) {
character = "Alex";
health = 100;
q1 = 2;
}
}
void deathCheck() {
if (health == 0) {
RED
slowPrint("You Died! \a \n");
exit(0);
}
}
void ans_check1() {
if (q1 == 1) {
cout << "You start building a house... \n";
buildHouse();
inventory[3] = "[0] None";
deathCheck();
playerStats();
cout << "You have no wood and you want to restock. \n";
cout << "1. Collect Birch wood planks \n";
cout << "2. Apply some final touches to your newly built home \n";
cin >> q2;
} else if (q1 == 2) {
cout << "You dig a hole and stay there until the sun rises... \n";
if (q2 == 2) {
food = 80;
} else {
food = 90;
}
deathCheck();
playerStats();
cout << "You now plan to build a wooden cabin \n";
cout << "1. Build a wooden cabin \n";
cout << "2. Go out mining \n";
cin >> q2;
if (q2 == 1) {
q1 = 1;
ans_check1();
} else if (q2 == 2) {
q1 = 2;
string wood_count = inventory[3];
cout << "You do not have a pickaxe to go mining!";
if (wood_count == "[64] Dark Oak Planks") {
cout << "1. Craft a wooden pickaxe \n";
cout << "2. Swim in a nearby lake";
cin >> q3;
ans_check2();
}
}
} else {
RED
cout << "Invalid Option! \n";
cout << "Please restart Mincecraft Text Adventure Edition. \n";
exit(0);
}
}
void ans_check2() {
if (q3 == 1) {
cout << "You craft two sticks and use wood to make a wooden pickaxe! \n";
inventory[3] = "[64] Dark Oak Planks \n";
inventory[4] = "[1] Wooden Pickaxe \n";
}
}