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Create or improve a tutorial/guide on accessing content/files from a running title #242

@SimonDarksideJ

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@SimonDarksideJ

Summary

XNA had it easy, a single platform/api and using TitleContainer or StorageContainer to access runtime content not loaded through the Content Pipeline.

However, things are different in the multi-platform world with various limitations or paths for accessing file systems and the recommended guides are not really there to walk through it all.

Requirement

We need a guide that pulls all the relevant information for best practice that covers all platforms, and any peculiarities/considerations a platform might have (bundles for iOS/Android for instance).

It needs to cover:

  • System.IO
  • TitleContainer
  • StorageContainer (when it is available again)
  • ??

As well as information specific to a platform if there are special considerations.

  • Android
  • iOS
  • Windows (and handhelds)
  • Xbox (public guidance only, non-nda info)
  • Playstation (public guidance only, non-nda info)
  • Switch (public guidance only, non-nda info)

And any future hardware platforms that MonoGame supports.

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