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| Data Binding and Theming |[org.mixedrealitytoolkit.data](./org.mixedrealitytoolkit.data)|[Changelog](./org.mixedrealitytoolkit.data/CHANGELOG.md)|
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It is important to note that the packages may not contain the complete feature set that is planned to be released or they may undergo major, breaking architectural changes before release.
| MRTK Accessibility | org.mixedrealitytoolkit.accessibility | Definitions, features and subsystem for building accessible mixed reality experiences. |<ul> <li> org.mixedrealitytoolkit.core </li> <li> org.mixedrealitytoolkit.graphicstools.unity </li> <li> com.unity.textmeshpro </li> </ul>||
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| MRTK Audio Effects | org.mixedrealitytoolkit.audio | Effects and features that enhance the audio in mixed reality experiences. |<ul> <li> org.mixedrealitytoolkit.core </li> </ul>||
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| MRTK Data Binding and Theming | org.mixedrealitytoolkit.data | Support for data binding and UI element theming. |<ul> <li> org.mixedrealitytoolkit.core </li> <li> com.unity.nuget.newtonsoft-json </li> <li> com.unity.textmeshpro </li> </ul>||
| MRTK Environment | org.mixedrealitytoolkit.environment | Environmental features and subsystems, such as Spatial Awareness and boundaries. |<ul> <li> org.mixedrealitytoolkit.core </li> <li> com.unity.xr.management </li> </ul>||
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| MRTK Extended Assets | org.mixedrealitytoolkit.extendedassets | Additional audio, font, texture and other assets for use in applications. |<ul> <li> org.mixedrealitytoolkit.standardassets </li> <li> org.mixedrealitytoolkit.graphicstools.unity </li> </ul>||
| MRTK Standard Assets | org.mixedrealitytoolkit.standardassets | Standard assets, including materials and textures, for use by applications. |<ul> <li> org.mixedrealitytoolkit.graphicstools.unity </li> </ul>||
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| MRTK Tools | org.mixedrealitytoolkit.tools | Collection of Unity Editor tools used to extend and optimize MRTK3 applications. |<ul> <li> org.mixedrealitytoolkit.core </li> </ul>||
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| MRTK UX Components | org.mixedrealitytoolkit.uxcomponents | MRTK UX component library, containing prefabs, visuals, pre-made controls, and everything to get started building 3D user interfaces for mixed reality. |<ul> <li> org.mixedrealitytoolkit.uxcore </li> <li> org.mixedrealitytoolkit.spatialmanipulation </li> <li> com.microsoft.standardassets </li> </ul>||
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| MRTK UX Components (Non-Canvas) | org.mixedrealitytoolkit.uxcomponents.noncanvas | MRTK non-Canvas UX component library, for building 3D UX without Canvas layout. For most production-grade UI, we recommend the dynamic hybrid Canvas-based UX systems, located in org.mixedrealitytoolkit.uxcomponents. However, in some circumstances, static/non-Canvas UI may offer improved performance and batching, and may be desirable in resource-constrained scenarios. |<ul> <li> org.mixedrealitytoolkit.uxcore </li> <li> org.mixedrealitytoolkit.spatialmanipulation </li> <li> com.microsoft.standardassets </li> </ul>||
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| MRTK UX Core | org.mixedrealitytoolkit.uxcore | Core interaction and visualization scripts for building MR user interface components.\n\nNote: this is intended to be consumed in order to build UX libraries. To build MR interfaces with a pre-existing library of components, see org.mixedrealitytoolkit.uxcomponents. |<ul> <li> org.mixedrealitytoolkit.core </li> <li> org.mixedrealitytoolkit.graphicstools.unity </li> <li> com.unity.inputsystem </li> <li> com.unity.textmeshpro </li> <li> com.unity.xr.interaction.toolkit </li> </ul> | <ul> <li> org.mixedrealitytoolkit.data </li> </ul>|
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| MRTK Windows Speech | org.mixedrealitytoolkit.windowsspeech | Speech subsystem implementation for native Windows speech APIs. Allows for the use of native Windows speech recognition to fire events and drive XRI interactions. |<ul> <li> org.mixedrealitytoolkit.core </li> </ul>||
| MRTK Accessibility | org.mixedrealitytoolkit.accessibility | Definitions, features and subsystem for building accessible mixed reality experiences. | org.mixedrealitytoolkit.core <br> org.mixedrealitytoolkit.graphicstools.unity <br> com.unity.textmeshpro ||
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| MRTK Audio Effects | org.mixedrealitytoolkit.audio | Effects and features that enhance the audio in mixed reality experiences. | org.mixedrealitytoolkit.core ||
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| MRTK Data Binding and Theming | org.mixedrealitytoolkit.data | Support for data binding and UI element theming. | org.mixedrealitytoolkit.core <br> com.unity.nuget.newtonsoft-json <br> com.unity.textmeshpro ||
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| MRTK Diagnostics | org.mixedrealitytoolkit.diagnostics | Diagnostics and performance monitoring subsystems and tools. | org.mixedrealitytoolkit.core <br> com.unity.xr.management ||
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| MRTK Environment | org.mixedrealitytoolkit.environment | Environmental features and subsystems, such as Spatial Awareness and boundaries. | org.mixedrealitytoolkit.core <br> com.unity.xr.management ||
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| MRTK Extended Assets | org.mixedrealitytoolkit.extendedassets | Additional audio, font, texture and other assets for use in applications. | org.mixedrealitytoolkit.standardassets <br> org.mixedrealitytoolkit.graphicstools.unity ||
| MRTK Input | org.mixedrealitytoolkit.input | Input components including support for articulated hands, offline speech recognition and in-editor input simulation. | org.mixedrealitytoolkit.core <br> org.mixedrealitytoolkit.graphicstools.unity <br> com.unity.xr.interaction.toolkit <br> com.unity.inputsystem <br> com.unity.xr.management <br> com.unity.xr.openxr <br> com.unity.xr.arfoundation ||
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| MRTK Spatial Manipulation | org.mixedrealitytoolkit.spatialmanipulation | Spatial positioning and manipulation components and utilities, including solvers. | org.mixedrealitytoolkit.core <br> org.mixedrealitytoolkit.uxcore <br> com.unity.inputsystem <br> com.unity.xr.interaction.toolkit |org.mixedrealitytoolkit.input |
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| MRTK Standard Assets | org.mixedrealitytoolkit.standardassets | Standard assets, including materials and textures, for use by applications. | org.mixedrealitytoolkit.graphicstools.unity ||
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| MRTK Tools | org.mixedrealitytoolkit.tools | Collection of Unity Editor tools used to extend and optimize MRTK3 applications. | org.mixedrealitytoolkit.core ||
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| MRTK UX Components | org.mixedrealitytoolkit.uxcomponents | MRTK UX component library, containing prefabs, visuals, pre-made controls, and everything to get started building 3D user interfaces for mixed reality. | org.mixedrealitytoolkit.uxcore <br> org.mixedrealitytoolkit.spatialmanipulation <br> com.microsoft.standardassets ||
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| MRTK UX Components (Non-Canvas) | org.mixedrealitytoolkit.uxcomponents.noncanvas | MRTK non-Canvas UX component library, for building 3D UX without Canvas layout. For most production-grade UI, we recommend the dynamic hybrid Canvas-based UX systems, located in org.mixedrealitytoolkit.uxcomponents. However, in some circumstances, static/non-Canvas UI may offer improved performance and batching, and may be desirable in resource-constrained scenarios. | org.mixedrealitytoolkit.uxcore <br> org.mixedrealitytoolkit.spatialmanipulation <br> com.microsoft.standardassets ||
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| MRTK UX Core | org.mixedrealitytoolkit.uxcore | Core interaction and visualization scripts for building MR user interface components.\n\nNote: this is intended to be consumed in order to build UX libraries. To build MR interfaces with a pre-existing library of components, see org.mixedrealitytoolkit.uxcomponents. | org.mixedrealitytoolkit.core <br> org.mixedrealitytoolkit.graphicstools.unity <br> com.unity.inputsystem <br> com.unity.textmeshpro <br> com.unity.xr.interaction.toolkit |org.mixedrealitytoolkit.data |
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| MRTK Windows Speech | org.mixedrealitytoolkit.windowsspeech | Speech subsystem implementation for native Windows speech APIs. Allows for the use of native Windows speech recognition to fire events and drive XRI interactions. | org.mixedrealitytoolkit.core ||
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