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Introduce Quest Difficulty Tiers #221

@Mkalbani

Description

@Mkalbani

Description

All quests currently have the same reward structure regardless of complexity or challenge level.

Expected Behavior

Quests should have difficulty tiers that influence reward multipliers.

Proposed Changes

enum Difficulty { Easy, Medium, Hard, Legendary }
  • Add Difficulty difficulty to the quest struct
  • Apply reward multipliers: Easy 1x, Medium 1.5x, Hard 2x, Legendary 3x

Acceptance Criteria

  • Difficulty is set at quest creation
  • Reward payout respects the difficulty multiplier
  • Tests cover all four difficulty levels

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Stellar WaveIssues in the Stellar wave program

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