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Crashes trying to load fbx #49

@ExunGitHub

Description

@ExunGitHub

I am trying to create a new track (first time), but after I select an fbx (any fbx) it loads then crashes immediatly. I tried with an old net5 version but got the same result. Loading an existing mk8 track worked tho

edit : I tried with my fbx from blender, and a random table from the internet jus t to try, same result
edit 2 : tried with a .dae model it also crashed

Image

CrashLog_133937000317840425.txt :
Compressed data has invalid checksum, near offset 97389
at IONET.Fbx.IO.FbxBinaryReader.ReadArray(ReadPrimitive readPrimitive, Type arrayType)
at IONET.Fbx.IO.FbxBinaryReader.ReadProperty()
at IONET.Fbx.IO.FbxBinaryReader.ReadNode(Int32 version)
at IONET.Fbx.IO.FbxBinaryReader.ReadNode(Int32 version)
at IONET.Fbx.IO.FbxBinaryReader.ReadNode(Int32 version)
at IONET.Fbx.IO.FbxBinaryReader.Read()
at IONET.Fbx.FbxIO.ReadBinary(String path)
at IONET.Fbx.FbxImporter.GetScene(String filePath)
at IONET.IOManager.LoadScene(String filePath, ImportSettings settings)
at CafeLibrary.FMDL.ImportModel(String filePath, Boolean replacing, Action onImported, Boolean use_sub_mesh) in C:\projects\track-studio\Plugins\CafeLibrary\Bfres\Editing\Nodes\ModelWrapper.cs:line 477
at CafeLibrary.ModelFolder.ImportNewModel(String filePath) in C:\projects\track-studio\Plugins\CafeLibrary\Bfres\Editing\Nodes\ModelWrapper.cs:line 100
at TurboLibrary.MuuntEditor.MapLoader.Init(CourseMuuntPlugin plugin, Boolean isSwitch, String model_path) in C:\projects\track-studio\Plugins\TurboLibrary\Editors\FileLoaders\MapLoader.cs:line 81
at TurboLibrary.CourseMuuntPlugin.CreateNew(String menu_name) in C:\projects\track-studio\Plugins\TurboLibrary\Editors\FileLoaders\CourseMuuntPlugin.cs:line 109
at MapStudio.UI.Workspace.<>c__DisplayClass73_0.b__2() in C:\projects\track-studio\MapStudio.UI\src\Workspace\Workspace.cs:line 464
at UIFramework.Framework.OnRenderFrame(FrameEventArgs e) in C:\projects\track-studio\MapStudio.UI\src\UIFramework\Framework.cs:line 98
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at OpenTK.GameWindow.Run()
at TrackStudio.Program.Main(String[] args) in C:\projects\track-studio\Track Studio\src\Program.cs:line 62

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