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Description
Apologies if I'm making any mistakes here, I don't open issues all that often, nor am I an experienced CT maker.
TrackStudio does not load any file I enter into it. I took for example the course_model.szs from various courses, RosettaSuit.szs, a test 3dmodel.dae exported from Blender 4.2, and every file within course/Gu_MarioCircuit and dragged them into the program. Loading through File > Open also doesn't work. The only indication of something happening is a brief and slight drop in fps, but that's the only thing that happens on-screen.
The following appears within the terminal window on Windows if I drag course/Gu_MarioCircuit/course_model.szs into the program:
Terminal output
```
Args :
FileInput
Loading imgui controller
InitShader GIZMO
VertexShader:
FragmentShader:
VertexShader:
FragmentShader:
VertexShader:
FragmentShader:
VertexShader:
FragmentShader:
VertexShader:
FragmentShader:
VertexShader:
FragmentShader:
VertexShader:
FragmentShader:
VertexShader:
FragmentShader:
VertexShader:
FragmentShader:
```
At first I thought this was an issue with the Linux version of the program, but booting into Windows 11 yielded the same problem. For reference, I'm trying to open files from the Switch version of the game. I downloaded the latest release from Github, and from there updated to a newer version until the updater said I was up-to-date and the titlebar read
Track Studio Version: 1.0.850 Commit: e1114c2 Compile Date: 4-5-2025 OpenGL Version: 4.6.0 Compatibility Profile Context 24.9.1.240813
(It appears that the commit hash gets shortened when posting on here, but it was in full in the titlebar)