For example, I configured the game in French with an AZERTY keyboard.
By the way, the D3D11_CREATE_DEVICE_DEBUG function apparently requires a specific SDK; so I removed it.
Minecraft.Client/Extrax64Stubs.cpp | 2 +-
Minecraft.Client/Windows64/KeyboardMouseInput.h | 6 +++---
Minecraft.Client/Windows64/Windows64_Minecraft.cpp | 2 +-
3 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/Minecraft.Client/Extrax64Stubs.cpp b/Minecraft.Client/Extrax64Stubs.cpp
index 0147896c..6369af31 100644
--- a/Minecraft.Client/Extrax64Stubs.cpp
+++ b/Minecraft.Client/Extrax64Stubs.cpp
@@ -544,7 +544,7 @@ void XMemDestroyDecompressionContext(XMEMDECOMPRESSION_CONTEXT Context)
//#ifndef __PS3__
#if !(defined _DURANGO || defined __PS3__ || defined __ORBIS__ || defined __PSVITA__)
-DWORD XGetLanguage() { return 1; }
+DWORD XGetLanguage() { return MINECRAFT_LANGUAGE_FRENCH;}
DWORD XGetLocale() { return 0; }
DWORD XEnableGuestSignin(BOOL fEnable) { return 0; }
#endif
diff --git a/Minecraft.Client/Windows64/KeyboardMouseInput.h b/Minecraft.Client/Windows64/KeyboardMouseInput.h
index e8b5f588..38a3a303 100644
--- a/Minecraft.Client/Windows64/KeyboardMouseInput.h
+++ b/Minecraft.Client/Windows64/KeyboardMouseInput.h
@@ -14,15 +14,15 @@ public:
static const int MOUSE_MIDDLE = 2;
static const int MAX_MOUSE_BUTTONS = 3;
- static const int KEY_FORWARD = 'W';
+ static const int KEY_FORWARD = 'Z';
static const int KEY_BACKWARD = 'S';
- static const int KEY_LEFT = 'A';
+ static const int KEY_LEFT = 'Q';
static const int KEY_RIGHT = 'D';
static const int KEY_JUMP = VK_SPACE;
static const int KEY_SNEAK = VK_LSHIFT;
static const int KEY_SPRINT = VK_CONTROL;
static const int KEY_INVENTORY = 'E';
- static const int KEY_DROP = 'Q';
+ static const int KEY_DROP = 'A';
static const int KEY_CRAFTING = 'C';
static const int KEY_CRAFTING_ALT = 'R';
static const int KEY_CHAT = 'T';
diff --git a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp
index bee49df0..55f0d5c1 100644
--- a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp
+++ b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp
@@ -802,7 +802,7 @@ HRESULT InitDevice()
UINT createDeviceFlags = 0;
#ifdef _DEBUG
- createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
+ //createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
#endif
D3D_DRIVER_TYPE driverTypes[] =
Describe the solution you'd like
For example, I configured the game in French with an AZERTY keyboard.
By the way, the D3D11_CREATE_DEVICE_DEBUG function apparently requires a specific SDK; so I removed it.
Is your suggestion related to a problem?
No response
Additional context
No response