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| 1 | +syntax = "proto3"; |
| 2 | + |
| 3 | +option java_package = "com.mcdiamondfire.proto"; |
| 4 | +option java_multiple_files = true; |
| 5 | + |
| 6 | +// Sent when the player joins the server. |
| 7 | +message ServerInfo { |
| 8 | + // Represents a server type. |
| 9 | + enum DFServerType { |
| 10 | + MAIN = 0; // Main nodes. |
| 11 | + BETA = 1; // Node beta. |
| 12 | + DEV = 2; // Dev nodes. |
| 13 | + PUBLIC_TEST = 3; // Unused. |
| 14 | + PUBLIC_EVENT = 4; // Event node. |
| 15 | + LOCAL_DEV = 5; // Local dev servers. |
| 16 | + PRIVATE = 6; // Private nodes. |
| 17 | + } |
| 18 | + |
| 19 | + string protocol_version = 1; // The version of the protocol in semver format. |
| 20 | + string bungee_name = 2; // The identifier of the server. |
| 21 | + string patch_version = 3; // The patch version of the server. |
| 22 | + DFServerType server_type = 4; // The type of the server. |
| 23 | +} |
| 24 | + |
| 25 | +// Sent when the player joins the server. |
| 26 | +message ServerBooster { |
| 27 | + message ActiveBooster { |
| 28 | + bool tipped = 1; // Whether the booster was tipped by the player. |
| 29 | + int32 multiplier = 2; // The multiplier of the booster (e.g. 2 for 2x). |
| 30 | + int64 time_remaining = 3; // The time remaining of the booster in milliseconds. |
| 31 | + string user_name = 4; // The name of the player who activated the booster. |
| 32 | + string user_uuid = 5; // The UUID of the player who activated the booster (36 characters including dashes). |
| 33 | + } |
| 34 | + |
| 35 | + bool is_active = 1; // Whether a booster is currently active. |
| 36 | + optional ActiveBooster active_booster = 2; // The active booster, if any. |
| 37 | +} |
| 38 | + |
| 39 | +// Sent when the player joins a plot. |
| 40 | +message PlotInfo { |
| 41 | + message PlotPlayer { |
| 42 | + string user_name = 1; // The name of the player. |
| 43 | + string user_uuid = 2; // The UUID of the player (36 characters including dashes). |
| 44 | + bool is_owner = 3; // Whether the player is the owner of the plot. |
| 45 | + bool is_developer = 4; // Whether the player has developer permissions on the plot. |
| 46 | + bool is_builder = 5; // Whether the player has builder permissions on the plot. |
| 47 | + Mode mode = 6; // The mode the player is in. |
| 48 | + } |
| 49 | + |
| 50 | + int32 id = 1; // The identifier of the plot. |
| 51 | + string name = 2; // The name of the plot as a serialized component in JSON format. |
| 52 | + string owner_name = 3; // The name of the owner of the plot. |
| 53 | + string owner_uuid = 4; // The UUID of the owner of the plot (36 characters including dashes). |
| 54 | + int32 plot_size = 5; // The size of the plot (1 = Basic, 2 = Large, 3 = Massive, 4 = Mega). |
| 55 | + int32 plot_min_x = 6; // The minimum X coordinate of the plot. |
| 56 | + int32 plot_min_z = 7; // The minimum Z coordinate of the plot. |
| 57 | + int32 spawn_pos_x = 8; // The spawn X coordinate of the plot. |
| 58 | + int32 spawn_pos_y = 9; // The spawn Y coordinate of the plot. |
| 59 | + int32 spawn_pos_z = 10; // The spawn Z coordinate of the plot. |
| 60 | + bool is_owner = 11; // Whether the player is the owner of the plot. |
| 61 | + bool is_developer = 12; // Whether the player has developer permissions on the plot. |
| 62 | + bool is_builder = 13; // Whether the player has builder permissions on the plot. |
| 63 | + repeated string tags = 14; // The tags of this plot (e.g. "adventure", "combat", ...). |
| 64 | + string handle = 15; // The handle of the plot, or empty if none is set. |
| 65 | + repeated PlotPlayer players = 16; // The players currently on the plot. |
| 66 | +} |
| 67 | + |
| 68 | +// Sent when the player joins the server. |
| 69 | +message PlayerCurrency { |
| 70 | + // Represents an unclaimed ticket bundle. |
| 71 | + message TicketBundle { |
| 72 | + string event_name = 1; // The name of the event the bundle is from. |
| 73 | + string prize_name = 2; // The name of the prize the bundle is for. |
| 74 | + int32 ticket_amount = 3; // The amount of tickets in the bundle. |
| 75 | + } |
| 76 | + |
| 77 | + int32 tokens = 1; // The amount of tokens the player has. |
| 78 | + int32 tickets = 2; // The amount of tickets the player has. |
| 79 | + repeated TicketBundle ticket_bundles = 3; // The unclaimed ticket bundles the player has. |
| 80 | + int32 sparks = 4; // The amount of sparks the player has. |
| 81 | +} |
| 82 | + |
| 83 | +// Sent when the player joins the server, admins will have all permissions set to their highest level. |
| 84 | +message PlayerPermissions { |
| 85 | + int32 donor = 1; // The donor rank level of the player. (Noble, Emperor, Mythic, Overlord) |
| 86 | + int32 support = 2; // The support rank level of the player. (JrHelper, Helper, SrHelper) |
| 87 | + int32 mod = 3; // The mod rank level of the player. (JrMod, Mod, SrMod) |
| 88 | + int32 admin = 4; // The admin rank level of the player. (Dev, Admin, Owner) |
| 89 | +} |
| 90 | + |
| 91 | +// Represents a player's mode. |
| 92 | +enum Mode { |
| 93 | + PLAY = 0; // Play mode. |
| 94 | + BUILD = 1; // Build mode. |
| 95 | + DEV = 2; // Dev mode. |
| 96 | + SPY = 3; // Code-spectate mode. |
| 97 | + VANISH = 4; // Mod vanish mode. |
| 98 | + IDLE = 5; // Spawn mode. |
| 99 | + VERIFY = 6; // Bot check mode. |
| 100 | +} |
| 101 | + |
| 102 | +// Sent when the player switches modes. |
| 103 | +message PlayerMode { |
| 104 | + Mode mode = 1; // The mode the player is in. |
| 105 | +} |
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