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All audio clips are played on start regardless of sequence steps booleans being false #9

@8volution23

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@8volution23

As the title says, all audio clips are simultaneously played on start regardless of all sequence steps booleans being false. This also happens in demo scene, resulting in a big "boom" of sound when pressing the play button.
I am using Unity 2019.3.7f1 in case it helps.
Thanks!

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