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3d Spatialization #6

@oddgoo

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@oddgoo

This might be a Unity bug,

When trying to use Spatial Blend set to 1 (3D) on the AudioSource , everything still sounds as if it was not.
changing the Stereo panning and spread does nothing either. Does Sequencer.cs or OnAudioFilter read "Flatten" the signal ? or is this a Unity bug on 5.4.*?

Thank you!

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