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EditorMode.h
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68 lines (45 loc) · 1.17 KB
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#pragma once
#include "State.h"
#include "TileMap.h"
class State;
class StateData;
class TileMap;
class Tile;
class Gui;
class EditorStateData
{
public:
//Constructors and Destructor: //No distructor
// EditorStateData() {};
//Variables:
sf::View* view;
sf::Font* font;
std::map<std::string, int>* keybinds;
sf::Clock* keyTimer;
float* keyTimeMax;
sf::Vector2i* mousePositionScreen;
sf::Vector2i* mousePositionWindow;
sf::Vector2f* mousePositionView;
sf::Vector2i* mousePositionGrid;
};
class EditorMode
{
private:
protected:
StateData* stateData;
EditorStateData* editorStateData;
TileMap* tileMap;
public:
//Constructors and Distructor:
EditorMode(StateData* state_data, TileMap* tile_map, EditorStateData* editor_state_data);
virtual ~EditorMode();
//Accessors:
const bool getKeyTime();
const bool getKeyTime(const float max_keytime);
//Functions:
virtual void updateInput(const float& dt) = 0;
virtual void updateGui(const float& dt) = 0;
virtual void update(const float& dt) = 0;
virtual void renderGui(sf::RenderTarget& target) = 0;
virtual void render(sf::RenderTarget& target) = 0;
};