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DirectionComponent.h
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56 lines (37 loc) · 1 KB
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#pragma once
#include "MovementComponent.h"
enum class Directions
{
Up_Left = 0,
Up,
Up_Right,
Right,
Down_Right,
Down,
Down_Left,
Left
};
class DirectionComponent
{
private:
// Variables:
Directions direction;
sf::Vector2f directionVector;
// private: Functions:
void initVariables();
public:
// Constructors and Destructor:
DirectionComponent(sf::Vector2f direction_vector);
DirectionComponent(sf::Vector2i direction_vector);
virtual ~DirectionComponent();
// Accessors:
const Directions& getDirection() const;
const sf::Vector2f& getDirectionVector() const;
// Functions:
const bool checkDirectionByMovement(Directions direction, sf::Vector2f& velocity);
const bool checkDirectionByMouse(Directions direction, sf::Vector2f& mouse_position);
const bool checkDirectionByMouse(Directions direction, sf::Vector2i& mouse_position);
void update(sf::Vector2f velocity);
void update(sf::Vector2f mouse_position, const float& dt);
void update(sf::Vector2i mouse_position, const float& dt);
};