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Area.cpp
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108 lines (79 loc) · 1.88 KB
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#include "stdafx.h"
#include "Area.h"
// private: Functions:
void Area::initVariables()
{
this->radius = 0.f;
this->colorAlpha = 50;
}
// Constructors and Destructor:
Area::Area(sf::Vector2f position, const float radius, sf::Color color)
{
this->initVariables();
this->radius = radius;
color.a = this->colorAlpha;
this->shape.setRadius(radius);
this->shape.setPosition(position.x - radius, position.y - radius);
this->shape.setFillColor(color);
}
Area::Area(sf::Vector2i position, const float radius, sf::Color color)
{
this->initVariables();
this->radius = radius;
color.a = this->colorAlpha;
this->shape.setRadius(radius);
this->shape.setPosition(sf::Vector2f(position.x - radius, position.y - radius));
this->shape.setFillColor(color);
}
Area::~Area()
{
}
// Accessors:
const sf::FloatRect Area::getGlobalBounds() const
{
return this->shape.getGlobalBounds();
}
const float& Area::getRadius() const
{
return this->radius;
}
const sf::Vector2f Area::getPosition() const
{
return this->shape.getPosition();
}
const sf::Color Area::getColor() const
{
return this->shape.getFillColor();
}
// Modifiers:
void Area::setRadius(const float radius)
{
this->radius = radius;
this->shape.setRadius(radius);
}
void Area::setPosition(const float x, const float y)
{
this->shape.setPosition(x, y);
}
void Area::setPosition(const sf::Vector2f& position)
{
this->shape.setPosition(position);
}
void Area::setColor(sf::Color color)
{
color.a = this->colorAlpha;
this->shape.setFillColor(color);
}
// Functions:
void Area::update(sf::Vector2f position, const float& dt)
{
this->shape.setPosition(position.x - this->radius, position.y - this->radius);
}
void Area::update(sf::Vector2i position, const float& dt)
{
this->shape.setPosition(sf::Vector2f(position.x - this->radius, position.y - this->radius));
}
void Area::render(sf::RenderTarget& target)
{
target.draw(this->shape);
}