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ECTriangle.cpp
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126 lines (95 loc) · 2.65 KB
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//
// ECTriangle.cpp
//
//
// Created by Yufeng Wu on 1/22/21.
//
//
#include "ECTriangle.h"
#include <cmath>
using namespace std;
// your code goes here
bool ECTriangle::IsConvex() const {
// Triangle is always convex
return true;
}
double ECTriangle::GetArea() const {
EC2DPoint p1 = GetP(1);
EC2DPoint p2 = GetP(2);
EC2DPoint p3 = GetP(3);
double x1 = p1.xCoord;
double y1 = p1.yCoord;
double x2 = p2.xCoord;
double y2 = p2.yCoord;
double x3 = p3.xCoord;
double y3 = p3.yCoord;
double area = (x1*y2) + (x2*y3) + (x3*y1) - (y1*x2) - (y2*x3) - (y3 * x1);
area = abs(area/2);
return area;
}
bool ECTriangle::IsPointInside(const EC2DPoint &pt) const {
// Get Area of 3 Triangles formed by subbing pt for each vertex
// If Triangle Area is less than the sum of those triangles's area, then pt not in triangle
double TArea = GetArea();
ECTriangle a(pt, GetP(2), GetP(3));
ECTriangle b(GetP(1), pt, GetP(3));
ECTriangle c(GetP(1), GetP(2), pt);
double areaA = a.GetArea();
double areaB = b.GetArea();
double areaC = c.GetArea();
double sumMiniTris = areaA + areaB + areaC;
if (sumMiniTris > TArea) {
return false;
} else {
return true;
}
}
//bool IsContaining(const ECTriangle &rhs) const;
bool ECTriangle::IsContaining(const ECTriangle &rhs) const {
EC2DPoint p1 = rhs.GetP(1);
EC2DPoint p2 = rhs.GetP(2);
EC2DPoint p3 = rhs.GetP(3);
vector<EC2DPoint> points;
points.push_back(p1);
points.push_back(p2);
points.push_back(p3);
for (auto pt : points) {
if (!IsPointInside(pt)) {
return false;
}
}
return true;
}
//bool IsIntersecting(const ECTriangle &rhs) const;
bool ECTriangle::IsIntersecting(const ECTriangle &rhs) const {
EC2DPoint p1 = GetP(1);
EC2DPoint p2 = GetP(2);
EC2DPoint p3 = GetP(3);
ECLineSegment seg1(p1,p2);
ECLineSegment seg2(p2,p3);
ECLineSegment seg3(p3,p1);
vector<ECLineSegment> t1;
t1.push_back(seg1);
t1.push_back(seg2);
t1.push_back(seg3);
EC2DPoint p4 = rhs.GetP(1);
EC2DPoint p5 = rhs.GetP(2);
EC2DPoint p6 = rhs.GetP(3);
ECLineSegment seg4(p4,p5);
ECLineSegment seg5(p5,p6);
ECLineSegment seg6(p6,p4);
vector<ECLineSegment> t2;
t2.push_back(seg4);
t2.push_back(seg5);
t2.push_back(seg6);
cout << "TRI 1: " << p1 << p2 << p3 << endl;
cout << "TRI 2: " << p4 << p5 << p6 << endl;
for (auto t1Seg : t1) {
for (auto t2Seg : t2) {
if (t1Seg.IsIntersect(t2Seg)) {
return true;
}
}
}
return false;
}