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This repository was archived by the owner on Jul 19, 2018. It is now read-only.
I did a simple thing where I wrote some data to a device-local memory buffer using a compute shader, and then copied the output to an image using vkCmdCopyBufferToImage. This worked fine on nVidia but not so much on Mali - which is not surprising, because I had forgotten to add the following barrier:
Adding this fixed it right up. However, the validation layer didn't trigger without it even though this barrier is clearly required, which is the bug I'm reporting here.