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Description
When the IL2CPP Resolver is initialized, I attempt to use IL2CPP::Callback::Initialize();, but it unexpectedly crashes the game. Or maybe my implementation is incorrect.
// This is my OnUpdate method
void OnUpdate() {}
if (!IL2CPP::Initialize()) {
Vars::Misc.isInitialized=false;
LOGE(OBFUSCATE("Failed to initialize IL2CPP Resolver"));
}
else {
Vars::Misc.isInitialized=true;
LOGI(OBFUSCATE("IL2CPP Resolver initialized"));
}
IL2CPP::Callback::Initialize(); // crash when calling this
IL2CPP::Callback::OnUpdate::Add(reinterpret_cast<void *>(OnUpdate));Metadata
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