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splendor.js
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946 lines (828 loc) · 34.8 KB
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// ==========
// GAME BOARD
// ==========
const actionBanner = document.querySelector(".actionLabel");
const bankGems = document.querySelector(".gems");
let nobleCards = document.querySelectorAll(".nobleCard .card-body");
let boardCards = document.querySelectorAll(".gemCard");
let board = document.querySelector("div.boardCards");
// ================
// BUTTON LISTENERS
// ================
const gemButtons = document.querySelectorAll(".gem");
const endTurnButton = document.querySelector(".endTurn");
const undoButton = document.querySelector(".undo");
const buyButton = document.querySelector(".buy");
const reserve = document.querySelector(".reserve");
// ==============
// PLAYER 1 BOARD
// ==============
const player1Tokens = document.querySelector(".player1 .tokens");
const player1Cards = document.querySelectorAll(".player1 .playerCard");
const player1Score = document.querySelector(".score1");
let player1Reserves = document.querySelector(".player1 .reserved");
let player1ReserveCards = document.querySelectorAll(".player1 .reserveCard")
// ==============
// PLAYER 2 BOARD
// ==============
const player2Tokens = document.querySelector(".player2 .tokens");
const player2Cards = document.querySelectorAll(".player2 .playerCard");
const player2Score = document.querySelector(".score2");
let player2Reserves = document.querySelector(".player2 .reserved");
let player2ReserveCards = document.querySelectorAll(".player2 .reserveCard")
// =============
// MAIN FUNCTION
// =============
async function initGame(){
let Game = {
// STORES DATA FOR PLAYERS
// =======================
players : [
{
name : "player1",
points : 0,
totalGems : 0,
gems : {
wild: 0, blue: 0, red: 0, green: 0, brown: 0, white: 0
},
cards : {
blue: 0, red: 0, green: 0, brown: 0, white: 0
},
reserved: [null, null, null],
},
{
name : "player2",
points : 0,
totalGems : 0,
gems : {
wild: 0, blue: 0, red: 0, green: 0, brown: 0, white: 0
},
cards : {
blue: 0, red: 0, green: 0, brown: 0, white: 0
},
reserved: [null, null, null],
}
],
// =========
// CARD DECK
// =========
deck : await importDeck(),
// ====================
// GAME'S CURRENT BOARD
// ====================
nobles : [null, null, null],
board : [
[null, null, null, null],
[null, null, null, null],
[null, null, null, null],
],
// =================================================
// USEFUL GAME ATTRIBUTES TO HELP KEEP TRACK OF INFO
// =================================================
activePlayer : 0,
actionQueue : [],
actionTaken : false,
turns : 0,
tokenCount : [4,4,4,4,4,4],
takeTwo : [true, true, true, true, true],
colorOrder : ["blue", "red", "green", "brown", "white"],
reservedCard : null,
reserveLocation : null,
reserveCardTokenCount : [0,0,0,0,0,0],
// ========================================================
// SELECTED CARD:[0] = card <object> | [1] = HTML of Card
// ========================================================
selectedCard : null,
// ===============================================================================================
// BOUGHT CARD:[0] = card <object> | [1] = HTML of Card | [2] = Tier <int> | [3] = Position <int>
// ===============================================================================================
boughtCard : null,
}
addGameListeners(Game);
loadCards(Game);
loadNobles(Game);
}
// ================
// ADDING LISTENERS
// ================
// MEGA LISTENER FUNCTION:
function addGameListeners(game){
addTokenListener(game);
addEndTurnListener(game);
addUndoListener(game);
addCardListener(game);
addCardBoardListener(game);
addBuyListener(game);
addReserveListener(game);
addReserveCardListener(game);
}
// TOKEN LISTENER FUNCTION:
function addTokenListener(game){
gemButtons.forEach((button) => {
button.addEventListener("click", (e) => {
let tokenType = e.target.classList[0];
let index = game.colorOrder.indexOf(tokenType)+1
if(validTokenPickup(game, tokenType, index)){
game.tokenCount[game.colorOrder.indexOf(tokenType)+1]--;
game.players[game.activePlayer]["gems"][tokenType]++;
game.players[game.activePlayer]["totalGems"] += 1;
updateActionBanner(`Player ${game.activePlayer+1} Has Picked Up A ${tokenType.toUpperCase()} Gem!`);
updatePlayerTokens(game);
updateBankTokens(game);
}
});
});
console.log("Initialized Tokens...")
}
// END TURN BUTTON LISTENER FUNCTION:
function addEndTurnListener(game){
endTurnButton.addEventListener("click", (e) =>{
if(game.nobles.length > 0)
checkNobles(game);
updatePlayerScore(game);
if(game.players[game.activePlayer]["points"] >= 15){
alert(`Player ${game.activePlayer+1} Has Won!`);
location.reload();
}
if(game.actionQueue.includes("reserve")){
game.boughtCard = game.reservedCard;
console.log(game.reserveLocation);
addCard(game, game.reserveLocation[0], game.reserveLocation[1]);
}
else if(game.actionQueue.includes("reserveBuy")){
console.log("Bought Reserve Card...");
}
else if(game.boughtCard != null)
addCard(game, game.boughtCard[2], game.boughtCard[3]);
getTotalGems(game);
game.turns += 1;
game.activePlayer = game.turns%2;
game.actionQueue = [];
game.actionTaken = false;
game.selectedCard = null;
game.boughtCard = null;
updateCanTakeTwo(game);
updateCardBoard(game);
updateActionBanner(`Player ${game.activePlayer+1}'s Turn!`);
});
console.log("Initialized End Turn Button...")
}
// UNDO ACTION BUTTON LISTENER FUNCTION:
function addUndoListener(game){
undoButton.addEventListener("click", (e) =>{
console.log(game.actionQueue)
lastAction = game.actionQueue.pop()
// UNDO TOKEN ACTIONS
if(game.colorOrder.includes(lastAction)){
game.tokenCount[game.colorOrder.indexOf(lastAction)+1] += 1;
game.players[game.activePlayer]["gems"][lastAction] -= 1;
game.players[game.activePlayer]["totalGems"] -= 1;
console.log(game.players[game.activePlayer]["totalGems"])
game.actionTaken = false;
}
// UNDO BUYING ACTIONS
else if(lastAction === "buy"){
game.actionTaken = false;
game.board[game.boughtCard[2]][game.boughtCard[3]] = game.boughtCard[0];
// UPDATES Game OBJECT'S TOKEN COUNTER
for(let i = 0; i<5; i++){
game.players[game.activePlayer]["gems"][game.colorOrder[i]] += game.boughtCard[0].cost[i];
game.tokenCount[i+1] -= game.boughtCard[0].cost[i]
}
game.players[game.activePlayer]["cards"][game.boughtCard[0].color] -= 1;
// UPDATES HTML OF PAGE TO ADD BACK CARD
let tier = game.boughtCard[1].classList[0];
let parentContainer = document.querySelector(`.${tier}`).parentElement;
console.log(parentContainer.innerHTML);
let newRowHTML = "", index = 0;
if(game.boughtCard[3] == 3)
newRowHTML = parentContainer.innerHTML + game.boughtCard[1].outerHTML;
else{
for(let child of parentContainer.children){
if(game.boughtCard[3] == index)
newRowHTML = newRowHTML + game.boughtCard[1].outerHTML + child.outerHTML;
else
newRowHTML += child.outerHTML;
index++;
}
}
parentContainer.innerHTML = newRowHTML;
console.log(parentContainer.children[game.boughtCard[3]])
game.selectedCard[1] = parentContainer.children[game.boughtCard[3]]
game.selectedCard[0] = game.boughtCard[0];
game.boughtCard[1] = null;
console.log(game.selectedCard);
}
// UNDO RESERVE ACTIONS
else if(lastAction == "reserve"){
console.log("Call to Undo");
if(game.players[game.activePlayer]["gems"]["wild"] > 0){
game.tokenCount[0] += 1;
game.players[game.activePlayer]["gems"]["wild"]
}
game.actionQueue = [];
game.actionTaken = false;
console.log(game.players[game.activePlayer]["reserved"]);
console.log(game.reservedCard)
game.players[game.activePlayer]["reserved"][game.reservedCard[2]] = null;
console.log(game.players[game.activePlayer]["reserved"]);
game.selectedCard = null;
console.log(game.players[game.activePlayer]["reserved"])
let cardRow = document.querySelectorAll(`.${game.reservedCard[1].classList[0]}`);
let parentContainer = cardRow[0].parentElement;
let position = parseInt(game.reservedCard[1].classList[1].slice(-1))-1;
let newRowHTML = "";
if(position == 3)
newRowHTML = parentContainer.innerHTML + game.reservedCard[1].outerHTML;
else{
for(let i = 0; i<parentContainer.children.length; i++){
if(position == i)
newRowHTML = newRowHTML + game.reservedCard[1].outerHTML + parentContainer.children[i].outerHTML;
else
newRowHTML += parentContainer.children[i].outerHTML
}
}
parentContainer.innerHTML = newRowHTML;
game.reservedCard = null;
addCardListener(game);
addCardBoardListener(game);
updateReserves(game);
}
// UNDO RESERVE BUY ACTIONS
else if(lastAction == "reserveBuy"){
console.log(game.players[game.activePlayer]["reserved"])
game.actionQueue = [];
game.actionTaken = false;
console.log(game.boughtCard);
game.players[game.activePlayer]["reserved"][game.boughtCard[3]] = [game.boughtCard[0],game.boughtCard[1]];
console.log(game.tokenCount,game.reserveCardTokenCount);
for(let i = 1; i<6; i++){
game.tokenCount[i] -= game.reserveCardTokenCount[i];
}
game.tokenCount[0] -= game.reserveCardTokenCount[0];
for(let j = 0; j<5; j++){
game.players[game.activePlayer]["gems"][game.colorOrder[j]] += game.reserveCardTokenCount[j+1];
}
game.players[game.activePlayer]["gems"]["wild"] += game.reserveCardTokenCount[0];
console.log(game.players[game.activePlayer]["reserved"])
game.boughtCard = null;
game.reserveCardTokenCount = [0,0,0,0,0,0];
updateReserves(game);
updatePlayerTokens(game);
updateBankTokens(game);
}
else
updateActionBanner("No Action To Undo!");
boardCards = document.querySelectorAll(".gemCard");
board = document.querySelector("div.boardCards");
addCardListener(game);
addCardBoardListener(game);
updateBankTokens(game);
updatePlayerTokens(game);
updatePlayerCards(game);
});
console.log("Initialized Undo Button...")
}
// BUY BUTTON LISTENER FUNCTION:
function addBuyListener(game){
buyButton.addEventListener("click", (e) =>{
console.log(game.selectedCard)
if(game.selectedCard[1].classList[0] == "reserveCard"){
if(validCardPurchase(game)){
let reservedIndex;
for(let i = 0; i<3; i++){
if(game.players[game.activePlayer]["reserved"][i] != null){
if(game.players[game.activePlayer]["reserved"][i][0] == game.selectedCard[0])
reservedIndex = i;
}
}
game.boughtCard = [game.selectedCard[0],game.selectedCard[1],null,reservedIndex];
console.log(game.boughtCard);
let cardCost = game.boughtCard[0].cost.slice();
// ADDS POINTS FROM CARD TO SCORE
game.players[game.activePlayer]["points"] += game.boughtCard[0].points;
// CHECKS PLAYERS CARDS FOR GEMS
for(let i = 0; i<5; i++){
cardCost[i] -= game.players[game.activePlayer]["cards"][game.colorOrder[i]]
if(cardCost[i]<0)
cardCost[i] = 0;
};
// UPDATES Game OBJECT VARIABLES
for(let i = 0; i<5; i++){
while(game.players[game.activePlayer]["gems"][game.colorOrder[i]] > 0 && cardCost[i] > 0){
game.players[game.activePlayer]["gems"][game.colorOrder[i]] -= 1;
game.players[game.activePlayer]["totalGems"] -= 1
game.reserveCardTokenCount[i+1] += 1
cardCost[i] -= 1
game.tokenCount[i+1] += 1;
}
}
remainingCost = cardCost.reduce((total, curr) => total+curr, 0);
game.players[game.activePlayer]["gems"]["wild"] -= remainingCost;
game.players[game.activePlayer]["totalGems"] -= remainingCost;
game.reserveCardTokenCount[0] += remainingCost;
game.players[game.activePlayer]["cards"][game.boughtCard[0].color] += 1
if(game.activePlayer == 0){
for(let i = 0; i<player1ReserveCards.length; i++){
if(game.boughtCard[1] === player1ReserveCards[i]){
player1ReserveCards[i].style.visibility = "hidden";
for(let j = 0; j<3; j++){
if(game.players[game.activePlayer]["reserved"][j] === null)
continue;
else if(game.boughtCard[0] === game.players[game.activePlayer]["reserved"][j][0])
game.players[game.activePlayer]["reserved"][j] = null
}
}
}
}
else{
for(let i = 0; i<player2ReserveCards.length; i++){
if(game.boughtCard[1] === player2ReserveCards[i]){
player2ReserveCards[i].style.visibility = "hidden";
for(let j = 0; j<3; j++){
if(game.players[game.activePlayer]["reserved"][j] === null)
continue;
else if(game.boughtCard[0] === game.players[game.activePlayer]["reserved"][j][0])
game.players[game.activePlayer]["reserved"][j] = null
}
}
}
}
game.actionTaken = true;
game.actionQueue.push("reserveBuy")
}
else{
updateActionBanner("Can't Buy This Reserve Card!");
}
updatePlayerScore(game);
updatePlayerCards(game);
updatePlayerTokens(game);
updateBankTokens(game);
}
else if(validCardPurchase(game)){
let tier = parseInt(game.selectedCard[1].classList[0].slice(-1))-1;
let position = parseInt(game.selectedCard[1].classList[1].slice(-1))-1;
game.boughtCard = [game.selectedCard[0],game.selectedCard[1],tier,position];
let cardCost = game.boughtCard[0].cost;
// ADDS POINTS FROM CARD TO SCORE
game.players[game.activePlayer]["points"] += game.boughtCard[0].points;
// CHECKS PLAYERS CARDS FOR GEMS
for(let i = 0; i<5; i++){
cardCost[i] -= game.players[game.activePlayer]["cards"][game.colorOrder[i]]
if(cardCost[i]<0)
cardCost[i] = 0;
}
// UPDATES Game OBJECT VARIABLES
for(let i = 0; i<5; i++){
while(game.players[game.activePlayer]["gems"][game.colorOrder[i]] > 0 && cardCost[i] > 0){
game.players[game.activePlayer]["gems"][game.colorOrder[i]] -= 1;
cardCost[i] -= 1
game.tokenCount[i+1] += 1;
}
}
remainingCost = cardCost.reduce((total, curr) => total+curr, 0);
game.players[game.activePlayer]["gems"]["wild"] -= remainingCost;
game.players[game.activePlayer]["cards"][game.boughtCard[0].color] += 1;
game.actionTaken = true;
game.boughtCard[1].remove();
game.actionQueue.push("buy");
console.log(tier, position);
game.board[tier][position] = null;
console.log(game.board);
updatePlayerScore(game);
updatePlayerCards(game);
updatePlayerTokens(game);
updateBankTokens(game);
}
else{
updateActionBanner("Can't Buy This Card!");
}
});
}
// RESERVE BUTTON LISTENER FUNCTION:
function addReserveListener(game){
reserve.addEventListener("click", (e) =>{
console.log("Call to Reserve Butt")
if(game.selectedCard == null)
updateActionBanner("Please Select A Card To Reserve!")
else if(game.selectedCard[1].classList[0] == "reserveCard")
updateActionBanner("Can't Select Reserve Card!")
else{
if(!game.actionTaken && game.actionQueue.length == 0){
if(game.players[game.activePlayer]["reserved"].includes(null)){
console.log(game.players[game.activePlayer]["reserved"]);
let reservedIndex = game.players[game.activePlayer]["reserved"].indexOf(null);
game.players[game.activePlayer]["reserved"][reservedIndex] = [game.selectedCard[0], game.selectedCard[1]];
console.log(game.players[game.activePlayer]["reserved"]);
if(game.players[game.activePlayer]["totalGems"] < 10 || game.players[game.activePlayer]["gems"]["wild"] > 0){
game.players[game.activePlayer]["gems"]["wild"] += 1;
game.tokenCount[0] -= 1;
}
game.reservedCard = [game.selectedCard[0], game.selectedCard[1], reservedIndex];
game.reserveLocation = [game.selectedCard[0].level-1, parseInt(game.selectedCard[1].classList[1].slice(-1))-1];
//game.board[game.reserveLocation[0]][game.reserveLocation[0]] = null;
game.actionTaken = true;
game.actionQueue.push("reserve");
game.selectedCard[1].remove();
updateBankTokens(game)
updatePlayerTokens(game);
updateReserves(game);
}
else
updateActionBanner("Max Amount of Reserves!");
}
else
updateActionBanner("Action Already Taken!");
}
});
}
// RESERVE CARDS LISTENER FUNCTION:
function addReserveCardListener(game){
player1ReserveCards.forEach((card) =>{
card.addEventListener("click", (e) =>{
if(game.activePlayer == 0){
console.log(e.target);
boardCards.forEach((card) =>{
card.style.border = "unset";
});
for(let i = 0; i< e.target.parentElement.children.length; i++){
if(e.target.parentElement.children[i] === card){
game.selectedCard = [game.players[0]["reserved"][i][0], e.target.parentElement.children[i]];
}
}
}
});
});
player2ReserveCards.forEach((card) =>{
card.addEventListener("click", (e) =>{
if(game.activePlayer == 1){
console.log(e.target);
boardCards.forEach((card) =>{
card.style.border = "unset";
});
for(let i = 0; i< e.target.parentElement.children.length; i++){
if(e.target.parentElement.children[i] === card){
game.selectedCard = [game.players[0]["reserved"][i][0], e.target.parentElement.children[i]];
}
}
}
});
});
}
// CARD LISTENER FUNCTION:
function addCardListener(game){
boardCards.forEach((card) =>{
card.addEventListener("click", (e) =>{
e.target.style.border = "0.17vw solid limegreen";
let tier = parseInt(card.classList[0].slice(-1))-1;
let position = parseInt(card.classList[1].slice(-1))-1;
game.selectedCard = [game.board[tier][position], e.target];
});
});
console.log("Initialized Card Listener...")
}
// CARD BOARD LISTENER FUNCTION:
function addCardBoardListener(game){
board.addEventListener("click", (e) =>{
if(e.target.classList[2] === "gemCard")
{
boardCards.forEach((card) =>{
if(e.target !== card)
card.style.border = "unset";
});
}
});
}
// ============================
// UPDATING CONTENT WITHIN GAME
// ============================
// UPDATE THE BANK:
function updateBankTokens(game){
for(let i = 1; i<6; i++){
bankGems.children[i].textContent = game.tokenCount[i];
};
bankGems.children[0].textContent = game.tokenCount[0];
}
// UPDATE THE "takeTwo" ARRAY:
function updateCanTakeTwo(game){
for(let i = 1; i<6; i++){
if(game.tokenCount[i] === 4)
game.takeTwo[i-1] = true;
else
game.takeTwo[i-1] = false;
}
}
// UPDATE PLAYER TOKENS:
function updatePlayerTokens(game){
if(game.activePlayer == 0){
for(let token of player1Tokens.children){
token.textContent = game.players[game.activePlayer]["gems"][token.classList[0]];
}
}
else{
for(let token of player2Tokens.children){
token.textContent = game.players[game.activePlayer]["gems"][token.classList[0]];
}
}
}
// UPDATE PLAYER GEM CARDS:
function updatePlayerCards(game){
if(game.activePlayer == 0){
for(let card of player1Cards){
card.firstElementChild.firstElementChild.textContent = game.players[game.activePlayer]["cards"][card.classList[1]];
}
}
else{
for(let card of player2Cards){
card.firstElementChild.firstElementChild.textContent = game.players[game.activePlayer]["cards"][card.classList[1]];
}
}
}
// UPDATES TOP BANNER FOR MESSAGES:
function updateActionBanner(message){
actionBanner.textContent = message;
}
// UPDATES THE CARD BOARD:
function updateCardBoard(game){
boardCards.forEach((children) =>{
let tier = parseInt(children.classList[0].slice(-1))-1;
let position = parseInt(children.classList[1].slice(-1))-1;
// CARD FROM Game.Board
let card = game.board[tier][position]
if(card != null){
// GETS CARD CONTENT CONTAINER: [0] = Points | [1] = Cost
let cardContents = children.firstElementChild.firstElementChild;
// SETS COLOR OF NEW CARD
for(let color of game.colorOrder)
children.classList.remove(color);
children.classList.add(card.color);
// SETS POINTS OF NEW CARD
cardContents.children[0].firstElementChild.textContent = card.points;
// SETS COST OF NEW CARD
let newCardHTML = "";
for(let i = 0; i<5; i++){
if(card.cost[i] <= 0)
continue;
newCardHTML += `<div class="${game.colorOrder[i]} price">${card.cost[i]}</div>\n`;
}
cardContents.children[1].innerHTML = newCardHTML;
}
else{
children.remove()
}
});
}
// UPDATE NOBLES:
function updateNobles(game){
for(let i = 0; i<3; i++){
let newNobleHTML = "";
let noble = game.nobles[i]
for(let j = 0; j<5; j++){
if(noble.cost[j] <= 0)
continue;
newNobleHTML += `<div class="${game.colorOrder[j]} requirement">${noble.cost[j]}</div>`
}
newNobleHTML += `<div class="noblePoints">${noble.points}</div>`
nobleCards[i].innerHTML = newNobleHTML;
}
}
// UPDATE PLAYER SCORE:
function updatePlayerScore(game){
if(game.activePlayer == 0){
player1Score.textContent = `Player 1 : ${game.players[game.activePlayer]["points"]}`;
}
else{
player2Score.textContent = `Player 2 : ${game.players[game.activePlayer]["points"]}`;
}
}
// UPDATE RESERVE QUEUE:
function updateReserves(game){
console.log("call to update reserves");
console.log(game.reservedCard);
for(let player = 0; player<2; player++){
if(player == 0){
for(let i = 0; i<3; i++){
if(game.players[player]["reserved"][i] == null){
player1Reserves.children[i].style.visibility = "hidden";
player1Reserves.children[i].disabled = true;
}
else{
console.log(game.players[player]["reserved"]);
newReserveHTML = "";
for(let j = 0; j<5; j++){
if(game.players[player]["reserved"][i][0].cost[j] == 0)
continue;
newReserveHTML += `<div class="${game.colorOrder[j]} reservePrice">${game.players[player]["reserved"][i][0].cost[j]}</div>`
}
newReserveHTML += `<div class="reservePoints">${game.players[player]["reserved"][i][0].points}</div>`
console.log(newReserveHTML);
for(let k = 0; k<5; k++)
player1Reserves.children[i].classList.remove(game.colorOrder[k]);
player1Reserves.children[i].classList.add(game.players[player]["reserved"][i][0].color);
player1Reserves.children[i].innerHTML = newReserveHTML;
player1Reserves.children[i].style.visibility = "visible";
player1Reserves.children[i].disabled = false;
}
}
}
else{
for(let i = 0; i<3; i++){
if(game.players[player]["reserved"][i] == null){
player2Reserves.children[i].style.visibility = "hidden";
player2Reserves.children[i].disabled = true;
}
else{
console.log("HERE");
newReserveHTML = "";
for(let j = 0; j<5; j++){
if(game.players[player]["reserved"][i][0].cost[j] == 0)
continue;
newReserveHTML += `<div class="${game.colorOrder[j]} reservePrice">${game.players[player]["reserved"][i][0].cost[j]}</div>`
}
newReserveHTML += `<div class="reservePoints">${game.players[player]["reserved"][i][0].points}</div>`
for(let k = 0; k<5; k++)
player2Reserves.children[i].classList.remove(game.colorOrder[k]);
player2Reserves.children[i].classList.add(game.players[player]["reserved"][i][0].color);
player2Reserves.children[i].innerHTML = newReserveHTML;
player2Reserves.children[i].style.visibility = "visible";
player2Reserves.children[i].disabled = false;
}
}
}
};
}
// ======================
// CHECK VALID CONDITIONS
// ======================
// VALID TOKEN PICKUP?
function validTokenPickup(game, tokenType, tokenIndex){
if(game.actionTaken){
updateActionBanner(`You've Already Done An Action!`);
return false;
}
else if(game.tokenCount[tokenIndex] <= 0){
updateActionBanner(`Not Enough ${tokenType.toUpperCase()} Gems!`);
return false;
}
else if (game.actionQueue.length >= 3){
updateActionBanner("You've Already Picked Up 3 Gems")
game.actionTaken = true;
return false;
}
else if(game.players[game.activePlayer].totalGems >= 10){
updateActionBanner(`You've Got Too Many Gems!`);
return false;
}
else if(game.actionQueue.length == 2 && game.actionQueue[0] == game.actionQueue[1]){
updateActionBanner("You've Picked Up 2 Of The Same!");
return false;
}
else if(game.actionQueue.includes(tokenType)){
console.log(game.actionQueue.length, game.takeTwo)
if(game.actionQueue.length >= 2 || !game.takeTwo[game.colorOrder.indexOf(tokenType)])
return false;
game.actionQueue.push(tokenType);
return true;
}
game.actionQueue.push(tokenType);
return true;
}
// VALID CARD PURCHASE?
function validCardPurchase(game){
if(game.actionQueue.length == 0){
let cardCost = game.selectedCard[0].cost.slice();
console.log(cardCost);
for(let i = 0; i<5; i++)
cardCost[i] -= game.players[game.activePlayer]["cards"][game.colorOrder[i]];
for(let i = 0; i<5; i++)
cardCost[i] -= game.players[game.activePlayer]["gems"][game.colorOrder[i]];
wilds = game.players[game.activePlayer]["gems"]["wild"];
for(let i = 0; i<5; i++){
while(cardCost[i] > 0){
if(wilds <= 0)
break;
cardCost[i] -= 1;
wilds -= 1;
}
}
cardCost = cardCost.filter(token => token>0);
if(cardCost.length > 0)
{
updateActionBanner("Don't Have Enough Gems!")
return false;
}
updateActionBanner(`Player ${game.activePlayer+1} Just Bought a Card!`)
return true;
}
updateActionBanner("Already Doing Another Action!")
return false;
}
// ============
// GAME ACTIONS
// ============
// DRAWS CARD FROM DECK
// (RETURNS <card object>)
function drawCard(game, tier){
tier = "tier" + (tier+1);
if(game.deck[tier].length > 0){
let cardIndex = Math.floor(Math.random() * game.deck[tier].length);
let card = game.deck[tier][cardIndex];
game.deck[tier] = game.deck[tier].slice(0, cardIndex).concat(game.deck[tier].slice(cardIndex+1));
return card;
}
else{
return null;
}
}
// ADDS CARD TO DESIRED POSITION
function addCard(game, tier, position){
let card = drawCard(game, tier)
game.board[tier][position] = card;
if(card != null){
let newRowHTML = "", index = 0;
let parentContainer = document.querySelector(`.tier${tier+1}`).parentElement;
if(position == 3)
newRowHTML = parentContainer.innerHTML + game.boughtCard[1].outerHTML;
else{
for(let child of parentContainer.children){
if(position == index)
newRowHTML = newRowHTML + game.boughtCard[1].outerHTML + child.outerHTML;
else
newRowHTML += child.outerHTML;
index++;
}
}
parentContainer.innerHTML = newRowHTML;
boardCards = document.querySelectorAll(".gemCard");
board = document.querySelector("div.boardCards");
addCardListener(game);
addCardBoardListener(game);
}
}
// CHECKS NOBLES
function checkNobles(game){
let removedOne = false;
for(let i = 0; i<game.nobles.length; i++){
if(!removedOne)
{
let meetConditions = true;
for(let j = 0; j<5; j++){
if(game.nobles[i].cost[j] == 0)
continue;
else if(game.nobles[i].cost[j] > game.players[game.activePlayer]["cards"][game.colorOrder[j]])
meetConditions = false;
}
if(meetConditions){
console.log(game.nobles[i], game.players[game.activePlayer]["cards"]);
game.players[game.activePlayer]["points"] += game.nobles[i].points
game.nobles = game.nobles.slice(0, i).concat(game.nobles.slice(i+1));
nobleCards[i].remove();
nobleCards = document.querySelectorAll(".nobleCard .card-body");
removedOne = true;
}
}
else{
break;
}
}
}
// GET ACTIVE PLAYERS TOTAL TOKENS
function getTotalGems(game){
let sum = 0
for(let i = 0; i<5; i++)
sum += game.players[game.activePlayer]["gems"][game.colorOrder[i]]
sum += game.players[game.activePlayer]["gems"]["wild"];
game.players[game.activePlayer]["totalGems"] = sum;
}
// ======================
// INITIAL LOAD FUNCTIONS
// ======================
// LOAD DECK FROM JSON FILE
async function importDeck(){
let deck;
await fetch("./cardWrite/masterDeck.json").then(response => response.json()).then(importDeck =>{
deck = importDeck;
});
return deck
}
// LOAD CARDS FROM DECK AND DISPLAYS
function loadCards(game){
for(let tier = 0; tier<3; tier++){
for(let col = 0; col<4; col++){
game.board[tier][col] = drawCard(game, tier);
}
}
updateCardBoard(game);
console.log("Initial Board Cards:", game.board);
}
// LOADS NOBLES FROM DECK AND DISPLAYS
function loadNobles(game){
for(let i = 0; i<3; i++){
let nobleIndex = Math.floor(Math.random() * game.deck["nobles"].length);
game.nobles[i] = game.deck["nobles"][nobleIndex];
game.deck["nobles"] = game.deck["nobles"].slice(0, nobleIndex).concat(game.deck["nobles"].slice(nobleIndex+1));
}
console.log("Inital Board Nobles:", game.nobles)
updateNobles(game);
}
initGame();