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Unity Scriptable Events Changelog

[1.4.1] - 2025/05/30

  • Rename to Unity Scriptable Events.

[1.4.0] - 2023/07/14

  • Created more event listeners.
  • Renamed VoidEvent to Event.

[1.3.1] - 2023/03/06

  • Fixed null references bugs.
  • Split up invoker into invoker and listener scripts.

[1.3.0] - 2022/12/27

  • Added new event invoker script.

[1.2.3] - 2022/12/02

  • Updated namespace.
  • Cleaned up scripts.

[1.2.2] - 2021/07/24

  • Updated assembly definition names.

[1.2.1] - 2020/12/31

  • Added invoke editor button to primitive event types.

[1.2.0] - 2020/12/15

  • Updated compatibility version.
  • Changed event signatures.

[1.1.6] - 2020/12/10

  • Fixed editor assembly.

[1.1.5] - 2020/11/15

  • Added Unity scene event.

[1.1.4] - 2020/11/14

  • Added double and long events.
  • Re-ordered arrays in context menu.

[1.1.3] - 2020/10/30

  • Refactored event class names.

[1.1.2] - 2020/10/29

  • Converted example scene into a unity sample package.
  • Removed tests.

[1.1.1] - 2020/10/29

  • Rearrange scriptable object menu order.

[1.1.0] - 2020/10/29

  • Added primitive array event types.

[1.0.0] - 2020/10/28

  • Scriptable events release.
  • Added primitive event types.