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api/InscryptionAPI.Ascension.AscensionChallengePaginator.html

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<td><span class="xref">List</span>&lt;<span class="xref">List</span>&lt;<a class="xref" href="https://docs.unity3d.com/2019.4/Documentation/ScriptReference/GameObject.html">GameObject</a>&gt;&gt;</td>
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<td><span class="xref">List</span>&lt;<span class="xref">List</span>&lt;<span class="xref">UnityEngine.GameObject</span>&gt;&gt;</td>
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<td></td>
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api/InscryptionAPI.Ascension.AscensionRunSetupScreenBase.html

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<td><a class="xref" href="https://docs.unity3d.com/2019.4/Documentation/ScriptReference/GameObject.html">GameObject</a></td>
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<td><span class="xref">UnityEngine.GameObject</span></td>
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<td><a class="xref" href="https://docs.unity3d.com/2019.4/Documentation/ScriptReference/GameObject.html">GameObject</a></td>
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<td><span class="xref">UnityEngine.GameObject</span></td>
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<td><span class="parametername">partialScreen</span></td>
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api/InscryptionAPI.Ascension.StarterDeckPaginator.html

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<td><a class="xref" href="https://docs.unity3d.com/2019.4/Documentation/ScriptReference/GameObject.html">GameObject</a></td>
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<td><span class="xref">UnityEngine.GameObject</span></td>
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<td><a class="xref" href="https://docs.unity3d.com/2019.4/Documentation/ScriptReference/GameObject.html">GameObject</a></td>
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<td><span class="xref">UnityEngine.GameObject</span></td>
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api/InscryptionAPI.Card.AbilityExtensions.html

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<td><span class="xref">DiskCardGame.AbilityInfo</span></td>
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<td><p>The same AbilityInfo so a chain can continue.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<a id="InscryptionAPI_Card_AbilityExtensions_SetFlipYIfOpponent_" data-uid="InscryptionAPI.Card.AbilityExtensions.SetFlipYIfOpponent*"></a>
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<h4 id="InscryptionAPI_Card_AbilityExtensions_SetFlipYIfOpponent_InscryptionAPI_Card_AbilityManager_FullAbility_System_Boolean_" data-uid="InscryptionAPI.Card.AbilityExtensions.SetFlipYIfOpponent(InscryptionAPI.Card.AbilityManager.FullAbility,System.Boolean)">SetFlipYIfOpponent(AbilityManager.FullAbility, Boolean)</h4>
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<div class="markdown level1 summary"><p>Sets whether or not the ability&apos;s icon should be flipped upside-down when it&apos;s on an opponent card.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static AbilityManager.FullAbility SetFlipYIfOpponent(this AbilityManager.FullAbility fullAbility, bool flipY = true)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</thead>
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<tbody>
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<td><a class="xref" href="InscryptionAPI.Card.AbilityManager.FullAbility.html">AbilityManager.FullAbility</a></td>
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<td><span class="parametername">fullAbility</span></td>
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<td></td>
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</tr>
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<tr>
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<td><span class="xref">System.Boolean</span></td>
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<td><span class="parametername">flipY</span></td>
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<td><p>If the icon should be flipped.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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<td><a class="xref" href="InscryptionAPI.Card.AbilityManager.FullAbility.html">AbilityManager.FullAbility</a></td>
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<td><p>The same AbilityInfo so a chain can continue.</p>
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</td>
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api/InscryptionAPI.Card.AbilityManager.FullAbility.html

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<div>
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<a class="xref" href="InscryptionAPI.Card.AbilityExtensions.html#InscryptionAPI_Card_AbilityExtensions_SetCustomFlippedTexture_InscryptionAPI_Card_AbilityManager_FullAbility_UnityEngine_Texture2D_">AbilityExtensions.SetCustomFlippedTexture(AbilityManager.FullAbility, Texture2D)</a>
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<div>
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<a class="xref" href="InscryptionAPI.Card.AbilityExtensions.html#InscryptionAPI_Card_AbilityExtensions_SetFlipYIfOpponent_InscryptionAPI_Card_AbilityManager_FullAbility_System_Boolean_">AbilityExtensions.SetFlipYIfOpponent(AbilityManager.FullAbility, Boolean)</a>
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</div>
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<div>
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<a class="xref" href="InscryptionAPI.Card.AbilityExtensions.html#InscryptionAPI_Card_AbilityExtensions_SetExtendedProperty_InscryptionAPI_Card_AbilityManager_FullAbility_System_String_System_Object_">AbilityExtensions.SetExtendedProperty(AbilityManager.FullAbility, String, Object)</a>
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api/InscryptionAPI.Card.ActivatedDamageShieldBehaviour.html

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<h4 id="InscryptionAPI_Card_ActivatedDamageShieldBehaviour_gemsCostMod" data-uid="InscryptionAPI.Card.ActivatedDamageShieldBehaviour.gemsCostMod">gemsCostMod</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public List&lt;GemType&gt; gemsCostMod</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<td><span class="xref">List</span>&lt;<span class="xref">DiskCardGame.GemType</span>&gt;</td>
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<td></td>
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</table>
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<h4 id="InscryptionAPI_Card_ActivatedDamageShieldBehaviour_healthCostMod" data-uid="InscryptionAPI.Card.ActivatedDamageShieldBehaviour.healthCostMod">healthCostMod</h4>
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<a id="InscryptionAPI_Card_ActivatedDamageShieldBehaviour_GemsCost_" data-uid="InscryptionAPI.Card.ActivatedDamageShieldBehaviour.GemsCost*"></a>
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<h4 id="InscryptionAPI_Card_ActivatedDamageShieldBehaviour_GemsCost" data-uid="InscryptionAPI.Card.ActivatedDamageShieldBehaviour.GemsCost">GemsCost</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public List&lt;GemType&gt; GemsCost { get; }</code></pre>
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<h5 class="propertyValue">Property Value</h5>
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<a id="InscryptionAPI_Card_ActivatedDamageShieldBehaviour_HealthCost_" data-uid="InscryptionAPI.Card.ActivatedDamageShieldBehaviour.HealthCost*"></a>
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<h4 id="InscryptionAPI_Card_ActivatedDamageShieldBehaviour_HealthCost" data-uid="InscryptionAPI.Card.ActivatedDamageShieldBehaviour.HealthCost">HealthCost</h4>
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<a id="InscryptionAPI_Card_ActivatedDamageShieldBehaviour_OnActivateGemsCostMod_" data-uid="InscryptionAPI.Card.ActivatedDamageShieldBehaviour.OnActivateGemsCostMod*"></a>
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<h4 id="InscryptionAPI_Card_ActivatedDamageShieldBehaviour_OnActivateGemsCostMod" data-uid="InscryptionAPI.Card.ActivatedDamageShieldBehaviour.OnActivateGemsCostMod">OnActivateGemsCostMod</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public virtual List&lt;GemType&gt; OnActivateGemsCostMod { get; set; }</code></pre>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<td><span class="xref">List</span>&lt;<span class="xref">DiskCardGame.GemType</span>&gt;</td>
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<a id="InscryptionAPI_Card_ActivatedDamageShieldBehaviour_OnActivateGemsCostModRemovesGems_" data-uid="InscryptionAPI.Card.ActivatedDamageShieldBehaviour.OnActivateGemsCostModRemovesGems*"></a>
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<h4 id="InscryptionAPI_Card_ActivatedDamageShieldBehaviour_OnActivateGemsCostModRemovesGems" data-uid="InscryptionAPI.Card.ActivatedDamageShieldBehaviour.OnActivateGemsCostModRemovesGems">OnActivateGemsCostModRemovesGems</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public virtual bool OnActivateGemsCostModRemovesGems { get; set; }</code></pre>
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<h5 class="propertyValue">Property Value</h5>
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<a id="InscryptionAPI_Card_ActivatedDamageShieldBehaviour_OnActivateHealthCostMod_" data-uid="InscryptionAPI.Card.ActivatedDamageShieldBehaviour.OnActivateHealthCostMod*"></a>
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<h4 id="InscryptionAPI_Card_ActivatedDamageShieldBehaviour_OnActivateHealthCostMod" data-uid="InscryptionAPI.Card.ActivatedDamageShieldBehaviour.OnActivateHealthCostMod">OnActivateHealthCostMod</h4>
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<a id="InscryptionAPI_Card_ActivatedDamageShieldBehaviour_StartingGemsCost_" data-uid="InscryptionAPI.Card.ActivatedDamageShieldBehaviour.StartingGemsCost*"></a>
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<h4 id="InscryptionAPI_Card_ActivatedDamageShieldBehaviour_StartingGemsCost" data-uid="InscryptionAPI.Card.ActivatedDamageShieldBehaviour.StartingGemsCost">StartingGemsCost</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public virtual List&lt;GemType&gt; StartingGemsCost { get; }</code></pre>
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<h5 class="propertyValue">Property Value</h5>
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<a id="InscryptionAPI_Card_ActivatedDamageShieldBehaviour_StartingHealthCost_" data-uid="InscryptionAPI.Card.ActivatedDamageShieldBehaviour.StartingHealthCost*"></a>
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<h4 id="InscryptionAPI_Card_ActivatedDamageShieldBehaviour_StartingHealthCost" data-uid="InscryptionAPI.Card.ActivatedDamageShieldBehaviour.StartingHealthCost">StartingHealthCost</h4>
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api/InscryptionAPI.Card.CardExtensions.html

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<td><a class="xref" href="https://docs.unity3d.com/2019.4/Documentation/ScriptReference/GameObject.html">GameObject</a></td>
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<td><span class="xref">UnityEngine.GameObject</span></td>
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<td><span class="parametername">portrait</span></td>
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<td><p>The to check for.</p>
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<td><a class="xref" href="https://docs.unity3d.com/2019.4/Documentation/ScriptReference/Vector3.html">Vector3</a></td>
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<td><span class="xref">UnityEngine.Vector3</span></td>
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<td><span class="parametername">spawnOffset</span></td>
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<td><p>The position of where the card will appear from. Default is a Vector3 of (0, 6, 1.5).</p>
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