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api/InscryptionAPI.Card.CardExtensions.html

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<tr>
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<td><span class="xref">List</span>&lt;<span class="xref">DiskCardGame.Ability</span>&gt;</td>
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<td><p>A list of Ability from the PlayableCard and underlying CardInfo object.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<a id="InscryptionAPI_Card_CardExtensions_GetAbilityStacks_" data-uid="InscryptionAPI.Card.CardExtensions.GetAbilityStacks*"></a>
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<h4 id="InscryptionAPI_Card_CardExtensions_GetAbilityStacks_DiskCardGame_CardInfo_DiskCardGame_Ability_" data-uid="InscryptionAPI.Card.CardExtensions.GetAbilityStacks(DiskCardGame.CardInfo,DiskCardGame.Ability)">GetAbilityStacks(CardInfo, Ability)</h4>
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<div class="markdown level1 summary"><p>Gets the number of Ability stacks a card has.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static int GetAbilityStacks(this CardInfo info, Ability ability)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">DiskCardGame.CardInfo</span></td>
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<td><span class="parametername">info</span></td>
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<td></td>
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</tr>
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<tr>
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<td><span class="xref">DiskCardGame.Ability</span></td>
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<td><span class="parametername">ability</span></td>
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<td><p>The Ability to check for.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.Int32</span></td>
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<td><p>The number of Ability stacks the card has.</p>
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</td>
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</tr>
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</tbody>

api/InscryptionAPI.Card.DamageShieldBehaviour.html

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</tr>
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</tbody>
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</table>
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<a id="InscryptionAPI_Card_DamageShieldBehaviour_Awake_" data-uid="InscryptionAPI.Card.DamageShieldBehaviour.Awake*"></a>
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<h4 id="InscryptionAPI_Card_DamageShieldBehaviour_Awake" data-uid="InscryptionAPI.Card.DamageShieldBehaviour.Awake">Awake()</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public virtual void Awake()</code></pre>
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</div>
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<a id="InscryptionAPI_Card_DamageShieldBehaviour_HasShields_" data-uid="InscryptionAPI.Card.DamageShieldBehaviour.HasShields*"></a>
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<h4 id="InscryptionAPI_Card_DamageShieldBehaviour_HasShields" data-uid="InscryptionAPI.Card.DamageShieldBehaviour.HasShields">HasShields()</h4>
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<div class="markdown level1 summary"></div>

api/InscryptionAPI.Card.ShieldManager.html

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</table>
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<a id="InscryptionAPI_Card_ShieldManager_NewHasShield_" data-uid="InscryptionAPI.Card.ShieldManager.NewHasShield*"></a>
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<h4 id="InscryptionAPI_Card_ShieldManager_NewHasShield_DiskCardGame_PlayableCard_" data-uid="InscryptionAPI.Card.ShieldManager.NewHasShield(DiskCardGame.PlayableCard)">NewHasShield(PlayableCard)</h4>
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<div class="markdown level1 summary"><p>The new version of PlayableCard.HasShield implementing the new shield logic.</p>
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<div class="markdown level1 summary"><p>Modified version of PlayableCard.HasShield that replaces the original method&apos;s result.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>

api/InscryptionAPI.InscryptionAPIPlugin.html

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<h6><strong>Assembly</strong>: InscryptionAPI.dll</h6>
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<h5 id="InscryptionAPI_InscryptionAPIPlugin_syntax">Syntax</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">[BepInPlugin(&quot;cyantist.inscryption.api&quot;, &quot;InscryptionAPI&quot;, &quot;2.23.0&quot;)]
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<pre><code class="lang-csharp hljs">[BepInPlugin(&quot;cyantist.inscryption.api&quot;, &quot;InscryptionAPI&quot;, &quot;2.23.1&quot;)]
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[HarmonyPatch]
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public class InscryptionAPIPlugin : BaseUnityPlugin</code></pre>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public const string ModVer = &quot;2.23.0&quot;</code></pre>
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<pre><code class="lang-csharp hljs">public const string ModVer = &quot;2.23.1&quot;</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">

api/InscryptionAPI.Sound.html

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<h1 id="InscryptionAPI_Sound" data-uid="InscryptionAPI.Sound" class="text-break">Namespace InscryptionAPI.Sound
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</h1>
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<div class="markdown level0 summary"><p>This namespace is dedicated to managing custom sound files, as well as custom tracks for the Gramophone in Act 1.</p>
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<div class="markdown level0 summary"><p>This namespace is dedicated to managing custom talking cards. Talking cards use an animated portrait rather than a static Sprite, and will speak using dialogue events.</p>
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</div>
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<div class="markdown level0 conceptual"></div>
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<div class="markdown level0 remarks"></div>

index.json

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manifest.json

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xrefmap.yml

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