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Lines changed: 255 additions & 7 deletions

api/InscryptionAPI.Card.CostProperties.CostProperties.html

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@@ -116,7 +116,8 @@ <h3 id="methods">Methods
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</h3>
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<a id="InscryptionAPI_Card_CostProperties_CostProperties_ImprovedGemsCost_" data-uid="InscryptionAPI.Card.CostProperties.CostProperties.ImprovedGemsCost*"></a>
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<h4 id="InscryptionAPI_Card_CostProperties_CostProperties_ImprovedGemsCost_DiskCardGame_CardInfo_" data-uid="InscryptionAPI.Card.CostProperties.CostProperties.ImprovedGemsCost(DiskCardGame.CardInfo)">ImprovedGemsCost(CardInfo)</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 summary"><p>Improved version of CardInfo.GemsCost that accounts for addGemCost and RemovedGemsCost().</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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</tr>
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</tbody>
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</table>
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<h5 id="InscryptionAPI_Card_CostProperties_CostProperties_ImprovedGemsCost_DiskCardGame_CardInfo__remarks">Remarks</h5>
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<div class="markdown level1 remarks"><p>For consistency&apos;s sake, it&apos;s recommended you use this method over OriginalGemsCost in most cases.</p>
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</div>
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<a id="InscryptionAPI_Card_CostProperties_CostProperties_OriginalBloodCost_" data-uid="InscryptionAPI.Card.CostProperties.CostProperties.OriginalBloodCost*"></a>
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<h4 id="InscryptionAPI_Card_CostProperties_CostProperties_OriginalBloodCost_DiskCardGame_CardInfo_" data-uid="InscryptionAPI.Card.CostProperties.CostProperties.OriginalBloodCost(DiskCardGame.CardInfo)">OriginalBloodCost(CardInfo)</h4>
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<div class="markdown level1 summary"><p>ChangeCardCostGetter patches BloodCost so we can change the cost on the fly
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</tr>
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</tbody>
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</table>
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<a id="InscryptionAPI_Card_CostProperties_CostProperties_ReduceGemifiedBlood_" data-uid="InscryptionAPI.Card.CostProperties.CostProperties.ReduceGemifiedBlood*"></a>
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<h4 id="InscryptionAPI_Card_CostProperties_CostProperties_ReduceGemifiedBlood_DiskCardGame_PlayableCard_System_Nullable_System_Int32__" data-uid="InscryptionAPI.Card.CostProperties.CostProperties.ReduceGemifiedBlood(DiskCardGame.PlayableCard,System.Nullable{System.Int32})">ReduceGemifiedBlood(PlayableCard, Nullable&lt;Int32&gt;)</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static bool ReduceGemifiedBlood(PlayableCard card, int? bloodCost = null)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">DiskCardGame.PlayableCard</span></td>
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<td><span class="parametername">card</span></td>
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<td></td>
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</tr>
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<tr>
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<td><span class="xref">System.Nullable</span>&lt;<span class="xref">System.Int32</span>&gt;</td>
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<td><span class="parametername">bloodCost</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.Boolean</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="InscryptionAPI_Card_CostProperties_CostProperties_ReduceGemifiedBones_" data-uid="InscryptionAPI.Card.CostProperties.CostProperties.ReduceGemifiedBones*"></a>
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<h4 id="InscryptionAPI_Card_CostProperties_CostProperties_ReduceGemifiedBones_DiskCardGame_PlayableCard_System_Nullable_System_Int32__" data-uid="InscryptionAPI.Card.CostProperties.CostProperties.ReduceGemifiedBones(DiskCardGame.PlayableCard,System.Nullable{System.Int32})">ReduceGemifiedBones(PlayableCard, Nullable&lt;Int32&gt;)</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static bool ReduceGemifiedBones(PlayableCard card, int? bonesCost = null)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">DiskCardGame.PlayableCard</span></td>
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<td><span class="parametername">card</span></td>
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<td></td>
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</tr>
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<tr>
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<td><span class="xref">System.Nullable</span>&lt;<span class="xref">System.Int32</span>&gt;</td>
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<td><span class="parametername">bonesCost</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.Boolean</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="InscryptionAPI_Card_CostProperties_CostProperties_ReduceGemifiedEnergy_" data-uid="InscryptionAPI.Card.CostProperties.CostProperties.ReduceGemifiedEnergy*"></a>
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<h4 id="InscryptionAPI_Card_CostProperties_CostProperties_ReduceGemifiedEnergy_DiskCardGame_PlayableCard_System_Nullable_System_Int32__" data-uid="InscryptionAPI.Card.CostProperties.CostProperties.ReduceGemifiedEnergy(DiskCardGame.PlayableCard,System.Nullable{System.Int32})">ReduceGemifiedEnergy(PlayableCard, Nullable&lt;Int32&gt;)</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static bool ReduceGemifiedEnergy(PlayableCard card, int? energyCost = null)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">DiskCardGame.PlayableCard</span></td>
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<td><span class="parametername">card</span></td>
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<td></td>
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</tr>
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<tr>
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<td><span class="xref">System.Nullable</span>&lt;<span class="xref">System.Int32</span>&gt;</td>
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<td><span class="parametername">energyCost</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<th>Type</th>
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<th>Description</th>
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</thead>
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<tbody>
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<td><span class="xref">System.Boolean</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="InscryptionAPI_Card_CostProperties_CostProperties_ReduceGemifiedMox_" data-uid="InscryptionAPI.Card.CostProperties.CostProperties.ReduceGemifiedMox*"></a>
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<h4 id="InscryptionAPI_Card_CostProperties_CostProperties_ReduceGemifiedMox_DiskCardGame_PlayableCard_List_DiskCardGame_GemType__" data-uid="InscryptionAPI.Card.CostProperties.CostProperties.ReduceGemifiedMox(DiskCardGame.PlayableCard,List{DiskCardGame.GemType})">ReduceGemifiedMox(PlayableCard, List&lt;GemType&gt;)</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static bool ReduceGemifiedMox(PlayableCard card, List&lt;GemType&gt; gemsCost = null)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<th>Type</th>
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<th>Name</th>
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<td><span class="xref">DiskCardGame.PlayableCard</span></td>
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<td><span class="parametername">card</span></td>
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<td></td>
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</tr>
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<td><span class="xref">List</span>&lt;<span class="xref">DiskCardGame.GemType</span>&gt;</td>
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<td><span class="parametername">gemsCost</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<th>Type</th>
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<th>Description</th>
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<td><span class="xref">System.Boolean</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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</article>
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</div>
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api/InscryptionAPI.InscryptionAPIPlugin.html

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<h6><strong>Assembly</strong>: InscryptionAPI.dll</h6>
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<h5 id="InscryptionAPI_InscryptionAPIPlugin_syntax">Syntax</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">[BepInPlugin(&quot;cyantist.inscryption.api&quot;, &quot;InscryptionAPI&quot;, &quot;2.22.0&quot;)]
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<pre><code class="lang-csharp hljs">[BepInPlugin(&quot;cyantist.inscryption.api&quot;, &quot;InscryptionAPI&quot;, &quot;2.22.2&quot;)]
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[HarmonyPatch]
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public class InscryptionAPIPlugin : BaseUnityPlugin</code></pre>
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</div>
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<pre><code class="lang-csharp hljs">public const string ModVer = &quot;2.22.0&quot;</code></pre>
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<pre><code class="lang-csharp hljs">public const string ModVer = &quot;2.22.2&quot;</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">

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