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Copy file name to clipboardExpand all lines: CHANGELOG.md
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<details>
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<summary>View Changelog</summary>
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# 2.23.0
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- Added 'GBC Vanilla Render' config to community patches (false by default) - makes GBC cards render with vanilla cost sprites
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- Added 'Vanilla Stacking' config to community patches (false by default) - renders cards with only two (stacking) sigils as they appear in vanilla, eg Spore Mice and Sporedigger
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- Added PostCardGettingAttacked custom trigger
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- Added BoardManager.GetCards and BoardManager.GetOpenSlots overloads that retrieve from the entire board
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- Fixed incorrect rulebook icon scaling in Act 3
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- Fixed rulebook-related null errors when playing during Magnificus' Act
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- Fixed slot modification rulebook pages not appearing correctly during Magnificus' Act
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- Fixed cards shield sigils not rendering correctly
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- DamageShieldBehaviour class now has 'initialised' boolean field
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- Highest displayable bone cost value in Act 1 raised from 13+ to 15+
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- Minor tweaks to blood and bone cost icons
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- Rewrote SlotAttackSlotPatches transpilers to be cleaner
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# 2.22.3
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- Fixed pelt names when a user goes to the trader with modded cards, Examples shown below.
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- Custom cards are added via the **CustomCard** constructor rather than through the **AddCard** method.
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# v1.1
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- Hooked into a much more sensible method to load the cards into the card pool.
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</details>
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- Hooked into a much more sensible method to load the cards into the card pool.
Copy file name to clipboardExpand all lines: InscryptionAPI/Ascension/ChallengeManager.cs
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/// A function that needs to return true for the challenge to be unlocked. Optional. If this isn't set, this check will be bypassed. The int argument is the current Kaycee's Mod challenge level.
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/// </summary>
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publicFunc<int,bool>CustomUnlockCheck{get;set;}
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/// <summary>
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/// If true, this challenge's icon(s) will occupy the entire column like the Final Boss challenge icon, and be ordered to the right of regular challenges.
Copy file name to clipboardExpand all lines: InscryptionAPI/Card/AbilityManager.cs
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/// The unique ID for this ability
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/// </summary>
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publicreadonlyAbilityId;
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/// <summary>
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/// The guid of the mod that added this ability
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/// </summary>
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/// Tuple.Item3 (string): the id that the API will match against to find the redirect page. Eg, for ability redirects this will be the Ability id as a string.
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