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2.22.4
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CHANGELOG.md

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<details>
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<summary>View Changelog</summary>
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# 2.22.4
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- Added 'GBC Vanilla Render' config to community patches (false by default) - makes GBC cards render with vanilla cost sprites
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- Added 'Vanilla Stacking' config to community patches (false by default) - renders cards with only two (stacking) sigils as they appear in vanilla, eg Spore Mice and Sporedigger
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- Fixed incorrect rulebook icon scaling in Act 3
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- Fixed cards shield sigils not rendering correctly
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- DamageShieldBehaviour class now has 'initialised' boolean field
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- Highest displayable bone cost value in Act 1 raised from 13+ to 15+
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- Minor tweaks to blood and bone cost icons
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# 2.22.3
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- Fixed pelt names when a user goes to the trader with modded cards, Examples shown below.
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- Custom cards are added via the **CustomCard** constructor rather than through the **AddCard** method.
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# v1.1
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- Hooked into a much more sensible method to load the cards into the card pool.
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</details>
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- Hooked into a much more sensible method to load the cards into the card pool.

InscryptionAPI/InscryptionAPI.csproj

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<DebugType>full</DebugType>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
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<Version>2.22.3</Version>
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<Version>2.22.4</Version>
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</PropertyGroup>
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<PropertyGroup>

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