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Copy file name to clipboardExpand all lines: Changes
+5-88Lines changed: 5 additions & 88 deletions
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10.6.x.x (relative to 10.6.0.1)
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========
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Features
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- IECoreUSD::ShaderAlgo : Round-trip ColorSpace data that is stored on USD Attributes by storing an additional parameter with the `_colorspace` suffix.
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API
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- SmoothSkinningData : Removed, along with all associated Ops and Parameters.
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10.5.x.x (relative to 10.5.15.4)
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10.5.15.4 (relative to 10.5.15.3)
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========
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Improvements
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- IECoreUSD: Added support for root level tags (reading/writing) to our IECoreUSD::SceneCacheData plugin.
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Fixes
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- IECoreUSD: Fixed crash when using invalid file path with IECoreUSD::SceneCacheFileFormat.
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10.5.15.3 (relative to 10.5.15.2)
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Fixes
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- USDScene : Worked around numerical imprecision when converting between time and UsdTimeCode.
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10.5.15.2 (relative to 10.5.15.1)
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- VDBObject : Fixed worldBound() result when bbox metadata not already present.
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- SConstruct : Install "private" headers.
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- VDBObject : Marked metadata() as deprecated.
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10.5.15.1 (relative to 10.5.15.0)
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- USDScene : Fixed reading of bounds from prims with `extentsHint` and model `kind` but without UsdGeomModelAPI applied.
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10.5.15.0 (relative to 10.5.14.1)
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Improvements
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- USDScene : Added loading of ArnoldAlembic, ArnoldUsd and ArnoldProceduralCustom prims as Cortex ExternalProcedural objects.
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- USDScene : Fixed loading of instanced UsdSkel geometry with unique animation applied.
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10.5.14.1 (relative to 10.5.14.0)
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- Boost : Fixed compatibility with Boost 1.82.
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10.5.14.0 (relative to 10.5.13.1)
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Features
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- ObjectMatrix : Added new class providing an object that holds a matrix of child objects.
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