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InscryptionAPI.csproj
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44 lines (38 loc) · 1.68 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<IsPackable>false</IsPackable>
<LangVersion>latest</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
<Version>2.23.3</Version>
</PropertyGroup>
<PropertyGroup>
<NoWarn>Publicizer001</NoWarn>
</PropertyGroup>
<ItemGroup>
<None Remove="$(ProjectDir)\Assets\*" />
<EmbeddedResource Include="$(ProjectDir)\Assets\*" />
</ItemGroup>
<ItemGroup>
<!-- Talking Card Prefab -->
<None Remove="$(ProjectDir)\TalkingCards\talkingcardgenericprefab" />
<EmbeddedResource Include="$(ProjectDir)\TalkingCards\talkingcardgenericprefab">
<LogicalName>TalkingCardGenericPrefab</LogicalName>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.0.8">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="BepInEx.Core" Version="5.4.19" />
<PackageReference Include="HarmonyX" Version="2.9.0" />
<PackageReference Include="Inscryption.GameLibs" Version="1.9.0-r.0" />
<PackageReference Include="UnityEngine.Modules" Version="2019.4.24" />
</ItemGroup>
</Project>