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Local peer missing #146

@ExplodingImplosion

Description

@ExplodingImplosion

Connecting to server gives me the error The peer is unknown (current local peer ID). If I set the controller's peer to 1, then every half a second, it says The local peer was not found. This is a bug. PeerID: (current local peer ID)

func _setup_synchronizer(local_id: int) -> void:
	GameSync.setup_controller(
		self,
		get_multiplayer_authority(),
		collect_inputs,
		count_input_size,
		are_inputs_different,
		controller_process
	)


E 0:00:11:0390   cube.gd:15 @ _setup_synchronizer(): The peer is unknown `866995536`.
  <C++ Error>    Condition "pd" is false. Returning: nullptr
  <C++ Source>   modules\network_synchronizer\scene_synchronizer.cpp:1547 @ NS::SceneSynchronizerBase::get_controller_for_peer()
  <Stack Trace>  cube.gd:15 @ _setup_synchronizer()
                 cube.gd:8 @ _ready()
                 3d.gd:88 @ spawn()



func _setup_synchronizer(local_id: int) -> void:
	GameSync.setup_controller(
		self,
		1,
		collect_inputs,
		count_input_size,
		are_inputs_different,
		controller_process
	)

E 0:00:06:0849   NS::SceneSynchronizerBase::rpc_notify_netstats: The local peer was not found. This is a bug. PeerID: 1088757787
  <C++ Error>    Condition "local_peer_data" is false. Returning: m_retval
  <C++ Source>   modules\network_synchronizer\scene_synchronizer.cpp:1178 @ NS::SceneSynchronizerBase::rpc_notify_netstats()

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