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How to check ads timeout (avoid "too soo" warning)? #200

@vforsh

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@vforsh

Hello,

Sometimes when I call gdsdk.showAd I get a warning:

The advertisement was requested too soon

It is fine and I understand why it happens. But my question is - is there any way to check if the ad is ready before I call gdsdk.showAd method?

Before this call, I pause the game, mute the sound, and show my own ad overlay. And when the ad is complete I resume the game, unmute the sound and hide ad overlay.

It looks fine when the ad actually displays. But if it is not ready (too soon) then overlay flashes for a fraction of a second, sound suddenly abrupts, and then resumes. It looks like some kind of a glitch and ruins the player experience.

I would like to avoid it and don't try to show an ad if it is not ready yet.

Thanks in advance!

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