In VSCode I can use the "Go to definition" feature on any built-in class and it'll open up a .gddoc file with the documentation for it.
Super useful to see the list of all methods, signals etc without having to go Godot's documentation website each time.
Using the "Go to definition" feature in Zed it'll simply open up the list of references. I'm guessing it's a fallback as the Definition is not defined 🤷. I'm not sure where VSCode is pulling the .gddoc file from but it would be great if we could have a similar feature in Zed to access the documentation without having to leave the editor.
In VSCode I can use the "Go to definition" feature on any built-in class and it'll open up a .gddoc file with the documentation for it.
Super useful to see the list of all methods, signals etc without having to go Godot's documentation website each time.
Using the "Go to definition" feature in Zed it'll simply open up the list of references. I'm guessing it's a fallback as the Definition is not defined 🤷. I'm not sure where VSCode is pulling the .gddoc file from but it would be great if we could have a similar feature in Zed to access the documentation without having to leave the editor.