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<!-- Website layout ideal designed by ZNukem -->
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Freedom Scoops - The Open Source Game</title>
<link rel="icon" href="favicon.ico" />
<link rel="stylesheet" href="styles.css">
<style>
</style>
</head>
<body>
<!-- Link to GitHub with icon and text -->
<a href="https://github.com/freedomscoops/freedomscoops" class="github-fork-button" target="_blank" title="Fork me on GitHub">
<i class="fab fa-github"></i> Fork me on GitHub
</a>
<!-- Add Font Awesome CDN link to load icons -->
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.0.0-beta3/css/all.min.css">
<!-- Sidebar -->
<div class="side-panel" id="sidebar">
<a href="index.html">
<img src="assets/logo.png?raw=true"
alt="Freedom Scoops Logo"
style="width: 100%; max-width: 200px; height: auto; display: block; margin: 0 auto;">
<a href="#welcome" class="nav-link">Welcome</a>
<a href="#story" class="nav-link">Story</a>
<a href="#downloads" class="nav-link">Downloads</a>
<a href="#showcase" class="nav-link">Showcase</a>
<a href="#about" class="nav-link">About</a>
<a href="#contact" class="nav-link">Follow Us</a>
<!-- Follow Us Section -->
<div style="margin-top: 20px; text-align: center;">
<h3 style="font-size: 16px; margin-bottom: 10px;">Follow Us</h3>
<a href="https://discord.gg/TSFYwTPqUk" target="_blank" class="social-link"
style="margin: 0 5px; text-decoration: none;">
<img src="https://img.icons8.com/color/48/000000/discord-logo.png" alt="Discord" style="width: 24px;">
</a>
<a href="https://github.com/FreedomScoops" target="_blank" class="social-link"
style="margin: 0 5px; text-decoration: none;">
<img src="https://img.icons8.com/material-outlined/48/000000/github.png" alt="GitHub" style="width: 24px;">
</a>
</div>
</div>
<!-- Main content -->
<div class="content">
<section id="welcome">
<h2>Welcome</h2>
<p>Welcome to the Freedom Scoops webpage! Stay tuned for the
latest updates and patches on the right. Freedom Scoops is a free,
open-source game. About heroic Waffle saves the galaxy. </p>
</section>
<section id="welcome">
<h2>Creator Thoughts</h2>
<p>This project and webpage are a work in progress. Some details
may change in the future. I tried to keep stuff fair and
balanced as possible. Let me or a maintainer know if anything
seems missing, Thanks for understanding! - ZNukem </p>
</section>
<section id="story">
<h2>Story</h2>
<p>Story So far? You play as The Waffle Crusader aka Waffleton a
super cool hexagon shape cereal hero fights for freedom to take
down the Floragons alien plant monsters. Waffleton is a hero has
his own secret layer and gadgets even a cool space cruiser. Like a
hero from a comic book I can say. After the (First Contact) by
Floragons you as The Waffle Crusader heared thier evil plans. And
was send out on mission to stop them along the way they had more
plans underway. They took over a station (First Crunch) you fly by
after hearing the message came from Delta Base 27 you must sneak
in and save those need to escape the base. That was merely a
diversion. (Second Crunch) They had been hiding in the hero's home
planet, creating Goozite, which are green slimy like monsters that
terrorize the city. Waffleton discovers their cloning base. Shut
them down. Locking up Floragons and Goozite. To be sent off to
space therefore main story ends. To be continued. Story is still
working in progress. Want to read more detailed story you can take
look at it: <a
href="https://github.com/FreedomScoops/FreedomScoops/blob/main/misc/fs-story.adoc"
target="_blank" style="color: #ff66ff;">Here</a> <br><br>You can
also check out the PDF manual in package if need to learn more
about the items and gear.</p>
</section>
<section id="downloads">
<h2>Downloads</h2>
<p>Grab a copy of the First and Second Crunch mini iwads by
clicking the buttons below.</p>
<p>Keep in mind that this project is still in development, so
there are no stable builds available at the moment. You can
currently test the development builds. They are generated by
pulled commit. Make sure you check the continuous integration
badge above the active commits to see if it passed. Most of the
time, they fail and there no package.</p>
<a href="https://github.com/FreedomScoops/FreedomScoops/releases/" class="nav-link">Download Stable</a>
<a href="https://github.com/FreedomScoops/FreedomScoops/releases/tag/dev" class="nav-link">Download Dev</a>
</section>
<p>Get the latest version of the game and the source code: <a
href="https://github.com/FreedomScoops/FreedomScoops"
target="_blank" style="color: #ff66ff;">Here</a> </p>
<p>This is just raw data but you need source port to play the game. To
pick one you can use <a
href="https://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom"
target="_blank" style="color: #ff66ff;">Chocolate-Doom</a>, <a
href="https://github.com/fabiangreffrath/woof" target="_blank"
style="color: #ff66ff;">Woof</a> or <a
href="https://doomwiki.org/wiki/ZDoom-family " target="_blank"
style="color: #ff66ff;">ZDoom based port</a> such as <a
href="https://zdoom.org/downloads" target="_blank" style="color:
#ff66ff;">GZDoom</a> even the DOS version should work fine in many
cases. Pick the one that best suits your preferences! </p>
<p>If you happen to like the game or project, Don't forget to add
a star on GitHub. Share your love for Freedom Scoops and encourage
others to try it.</p>
<section id="showcase">
<h2>Showcase</h2>
<p>Here's a glimpse of what the game looks like so far.</p>
<center>
<a href="assets/screenshot1.png" target="_blank">
<img src="assets/screenshot1.png" alt="Screenshot 1" width="300">
</a>
<a href="assets/screenshot2.png" target="_blank">
<img src="assets/screenshot2.png" alt="Screenshot 2" width="300">
</a>
<a href="assets/screenshot3.png" target="_blank">
<img src="assets/screenshot3.png" alt="Screenshot 3" width="300">
</a>
</center>
<h2>Artwork and Concepts</h2>
<p>Here is some early artwork showcasing the initial concepts
and designs that were thought out. The idea of the style have
some some colorful and cartoon comic touch. Floragons are alien
based plants and Goozite are clone monsters by Floragons, these
are some rough idea for enemies in the game. Weapons and Gear
you see currently in-game or screenshots (12-29-24) are just
mock ups in concept. The Hero name and design has changed lot.
He was formerly look like a cornflake, but I feared his design
would break easily into crumbs, so he became a strong tough cool
waffle. He initially had more lines but later adjusted the
design due to confusion with his appearance. After numerous
revisions, this is main concept of now. He is mainly now called
The Waffle Crusader since acts more like hero and all. When
gallxy calls he is there to save the day. - ZNukem</p>
</p>
<center>
<a href="assets/FS_TheHero_Artwork.png" target="_blank">
<img src="assets/FS_TheHero_Artwork.png" alt="Screenshot 1" width="300">
</a>
<a href="assets/FS_Monsters_Artwork.png" target="_blank">
<img src="assets/FS_Monsters_Artwork.png" alt="Screenshot 2" width="300">
</a>
</center>
<div><p>All screenshots, Artwork and Concepts of Freedom Scoops is licensed under this <a
href="https://github.com/FreedomScoops/FreedomScoops/blob/main/COPYING.adoc"
target="_blank" style="color: #ff66ff;">license</a>.</p>
<p>If you want to see more cut Freedom Scoops stuff in the vault click
<a href="https://github.com/FreedomScoops/FS-Leftover-Vault"
target="_blank" style="color: #ff66ff;">here</a> to explore the
repository.
</section>
<section id="about">
<h2>What Is Freedom Scoops</h2>
<p>It is open source video game inspired from the mid 1990's
cereal game <a href="https://doomwiki.org/wiki/Chex_Quest"
target="_blank" style="color: #ff66ff;">Chex (C) Quest</a> food
game, which was made on a ID Software <a
href="https://doomwiki.org/wiki/Doom_engine" target="_blank"
style="color: #ff66ff;">DOOM Engine</a>, Based on a modified Final
Doom source code. This project acts like data replacement similar
as <a href="https://doomwiki.org/wiki/Freedoom" target="_blank"
style="color: #ff66ff;">Freedoom</a>. But has a very different
scope has no relation to the original Chex (C) Quest game and it’s
completely independent as its own unique creation. Speaking of
Freedoom we forked the game and tools for the project. Pretty
cool, right? All you need to know about a Asset Replacement or <a
href="https://doomwiki.org/wiki/Total_conversion" target="_blank"
style="color: #ff66ff;">Total Conversion</a> if want to call it
that. It’s a collection of entirely original, handcrafted game
resources that replace existing assets to create a brand-new game.
These resources are then compiled into a game data file (commonly
referred to as a WAD in DOOM terms). Which can be run on any
DOOM-compatible engine or port. Thanks to the open-source nature
of the <a href="https://doomwiki.org/wiki/Doom_source_code"
target="_blank" style="color: #ff66ff;"> DOOM source code</a>, we
can freely build and customize everything we need to bring this
project to life. This helps us making our own new game at same
time.</p>
<section id="about">
<h2>Freedom Scoops History</h2>
<p>Everything you need to know about Freedom Scoops history began
as an early backstory to Luke Ken's origin tale, one of my other
game projects, in mid-August 2023 one morning, and grew into
something larger as a sub-verse spin-off idea.</p>
<p>One day around September 20 2023 on the Freedoom Discord after
there was a brief conversation about Chex Quest by Dari. Right
after. I went on and pitched the idea doing a the concept of a
free cereal iwad. Some responded positively, My friend Fraggle
really like the idea.</p>
<p>Same day started up project repo the project was initially
called "Freedom Flakes", I didn't know there was old meme shared
same name until later on. In March 1st 2024 But I renamed it to
"Freedom Scoops" accommodate future proofing with changing like
character and designs. "Scoops" reflects the idea of a bowl of
cereal, and "Freedom" represents its free, open-source nature. The
project is part of the Luke Ken universe but in a sub-verse,
hosted within the same discord community.</p>
<p>I began developing the game mainly just as a hobby project,
creating assets and an intro fanfare track for game, also receive
few contributions like placeholder music from Dari. However, later
on have some technical issues with the original repository
(including problems with commit system) forced me to redirect the
project to a new repository, and the old one was archived. Started
to release all later changes into new repository added the split
into two part mini iwads FS1 First and Second Crunch with all
resources even writen the story and some basic concepts.</p>
<p>Despite facing challenges, Freedom Scoops has continued to
evolve, growing beyond its Chex Quest Itself. It remains free and
open-source, and I'm still working on expanding it as I go,
allowing it to develop into something unique. - ZNukem</p>
<p>If you prefer not to have your name mentioned in the project’s
history, feel free to send me a pull request. I’ll ensure your
decision is respected.</p>
<section id="about">
<h2>Licenses & Permissions </h2>
<h3>Licenses:</h3>
<p>It’s always important to review licenses beforehand. Our
project is licensed same of Freedoom's <a
href="https://github.com/FreedomScoops/FreedomScoops/blob/main/COPYING.adoc"
target="_blank" style="color: #ff66ff;">Modified BSD</a>
License. You’re free to use the Freedom Scoops assets, but keep
the License and Credits intact in any project you add it in or do,
This is essential when comes to open source, same as Freedoom data
in this project as well.</p>
<h3>Usage Permissions:</h3>
<p>Help to prevent confusion back Freedom Scoops Team and ensure
proper usage:</p>
<p>
If you modify the game or create a derivative work, please
change the name to avoid confusion back to the Freedom Scoops
Team. If you're simply adding support to a source port,
homebrewing on hardware, or creating a mod for the game, that’s
completely fine. For any project, make sure to clearly state
that we are not involved or affiliated. Remember to always
include or feature the original licenses and credits of
contributors even the owner that is provided with the package in
your project.</p>
<p>
I hope this is fair and balanced. If not, feel free to reach out
to me or my Freedom Scoops Team make some exceptions to change
it. Thanks for taken the time to read through this.
</p>
</section>
<section id="about">
<h2>Supporting the Project</h2>
<h3>Any Ways To Help:</h3>
<p>For sure, we have openings for some contributors like to
help, Whether you're familiar with Freedoom development tools or
not, there are plenty of ways to help. The project is aimed
more towards vanilla dos type of game for compatibility. There
is room for resources to be made such as graphics, sprites, and
audio to be created. When comes down to levels are about five
for both games, that is mainly handle by creator (ZNukem) for
now since games is very short. Additionally, We’re also seeking
maintainers to help oversee the project and keep things running
smoothly. Even spreading your love for Freedom Scoops and
encourage others to try it.</p>
<h3>Bug Reports:</h3>
<p>The project is under continuous development, unexpected bugs
can occur. While some issues may already be known to the team or
programmers, reporting bugs can help us address problems more
efficiently. If you encounter a bug, please let us know on the
<a href="https://github.com/FreedomScoops/FreedomScoops/issues"
target="_blank" style="color: #ff66ff;">issues page</a>. Don’t
forget to tag if just norrmal bug, audio, or graphics
artifacting so our designers can fix them quickly if available.
Level-related bugs can happen but norrmaly that kind of rare
since just one person making levels. Development builds are
really raw there might be lot of problems that is very norrmal.
If you identify any bugs that are causing issues, please reach
out of possible.</p>
<h3>Website:</h3>
<p>This website is also managed via git. If you have suggestions
or want to assist with Freedom Scoops Webpage you can head <a
href="https://github.com/FreedomScoops/FreedomScoops.github.io"
target="_blank" style="color: #ff66ff;">here</a> to the
webpage.</p>
</section>
<section id="about">
<h2>Credits & Inspiration</h2>
<p>Big thanks to Freedoom team for the tools and game we forked,
am thankful this project to exist and it inspired other works to
happen. Also big thank you to the Communities such as Doomworld,
even the fans and contributors of Freedom Scoops for helping out
with the project. I was inspired by the vibe World of Padman and
Chex Quest to create this project. Additionally, my Luke Ken
project the sparked idea and helped me get started to do it. -
ZNukem </p>
</section>
<section id="contact">
<h2>Follow Us</h2>
<p>You want to keep track of the project? You can follow us on
social media whats is listed on the left side and on GitHub.
Thanks for reading!</p>
</section>
</div>
<!-- Change Log Sidebar -->
<div class="changelog-sidebar" id="changelogSidebar">
<h3> <i class="fas fa-file-alt""></i> Change Log</h3>
<div id="changelogContent">
<p>Loading changelog...</p>
</div>
<a href="changelog.html" class="view-more">View All</a>
<div id="githubCommitsSection">
<h3> <i class="fab fa-github"></i> Active Commits</h3>
<center>
<a href="https://github.com/FreedomScoops/FreedomScoops/workflows/dev.yml">
<img src="https://github.com/FreedomScoops/FreedomScoops/actions/workflows/dev.yml/badge.svg" alt="Build Status"></a>
</center>
<div id="githubCommitsContent"></div>
<a href="https://github.com/FreedomScoops/FreedomScoops/commits/" class="view-more">View All</a>
</div>
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<div id="newsModal" class="modal">
<div class="modal-content">
<span class="close" id="closeModal">×</span>
<div class="modal-header" id="modalHeader">Version Details</div>
<div class="modal-body" id="modalBody"></div>
</div>
</div>
<footer>
<div style="display: flex; justify-content: center; width: 100%;">
<div>This website of Freedom Scoops is licensed under an <a
href="https://github.com/FreedomScoops/FreedomScoops/blob/main/COPYING.adoc"
target="_blank" style="color: #ff66ff;">open-license</a> | Freedom
Scoops © 2020-2025 ZNukem and Contributors </div>
</footer>
</div>
</div>
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