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MACRO_CONFIG_INT(SndFriendChat, snd_friend_chat, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Enable regular Chat Sound Only When a Friend Says Something") // Aiodob Menu color plates
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// Gores Mode
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MACRO_CONFIG_INT(ClGoresMode, ec_gores_mode, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "always have a gun in your hand :p")
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MACRO_CONFIG_INT(ClGoresModeKey, ec_gores_mode_key, 291, 0, 512, CFGFLAG_CLIENT | CFGFLAG_SAVE, "The key it binds to")
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MACRO_CONFIG_INT(ClGoresMode, ec_gores_mode, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Automatically switches to gun, when firing it switches to hammer and then back")
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MACRO_CONFIG_INT(ClGoresModeDisableIfWeapons, ec_gores_mode_disable_weapons, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Disable Gores Mode When The Player Has Another Weapon")
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MACRO_CONFIG_INT(ClAutoEnableGoresMode, ec_gores_mode_auto_enable, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "enables it on Gores gametype and disables on others")
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClGoresModeDisableIfWeapons, ("Disable if You Have Any Weapon"), &g_Config.m_ClGoresModeDisableIfWeapons, &GoresMode, LineSize);
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DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClAutoEnableGoresMode, ("Auto Enable if Gametype is \"Gores\""), &g_Config.m_ClAutoEnableGoresMode, &GoresMode, LineSize);
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