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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Save Riley — Development Roadmap</title>
<style>
:root {
--bg: #0a0a0a;
--panel: #111;
--border: #222;
--accent: #00f0ff;
--accent2: #ff0055;
--accent3: #39ff14;
--warn: #ff8c00;
--dim: #444;
--text: #ccc;
--text-strong: #fff;
--green: #39ff14;
--red: #ff0055;
--yellow: #ffcc00;
}
* { box-sizing: border-box; margin: 0; padding: 0; }
body {
background: var(--bg);
color: var(--text);
font-family: 'Courier New', Courier, monospace;
font-size: 13px;
line-height: 1.6;
padding: 2rem;
}
a { color: var(--accent); text-decoration: none; }
a:hover { text-decoration: underline; }
/* ── Header ─────────────────────────────────────────── */
.header {
border: 1px solid var(--accent);
padding: 2rem;
margin-bottom: 2rem;
position: relative;
box-shadow: 0 0 40px rgba(0,240,255,0.08);
}
.header::before {
content: 'FOGSIFT_OS // INTERNAL DOCUMENT // CLASSIFICATION: DEVELOPMENT';
position: absolute;
top: -0.6em;
left: 1rem;
background: var(--bg);
padding: 0 0.5rem;
color: var(--dim);
font-size: 10px;
letter-spacing: 0.15em;
}
.header h1 {
font-size: 2rem;
color: var(--text-strong);
letter-spacing: 0.2em;
text-transform: uppercase;
margin-bottom: 0.5rem;
}
.header h1 span { color: var(--accent); }
.header .sub {
color: var(--dim);
font-size: 11px;
letter-spacing: 0.1em;
}
.header .meta {
margin-top: 1rem;
display: flex;
gap: 2rem;
flex-wrap: wrap;
}
.header .meta span {
color: var(--dim);
font-size: 11px;
}
.header .meta span b { color: var(--text); }
/* ── Section ─────────────────────────────────────────── */
section {
margin-bottom: 3rem;
}
section h2 {
color: var(--text-strong);
font-size: 14px;
letter-spacing: 0.2em;
text-transform: uppercase;
border-bottom: 1px solid var(--border);
padding-bottom: 0.5rem;
margin-bottom: 1.5rem;
}
section h2::before { content: '// '; color: var(--dim); }
/* ── Data flow diagram ───────────────────────────────── */
.dataflow {
background: var(--panel);
border: 1px solid var(--border);
padding: 1.5rem;
overflow-x: auto;
}
.dataflow pre {
color: var(--text);
line-height: 1.8;
font-size: 12px;
}
.dataflow .highlight { color: var(--accent); }
.dataflow .alert { color: var(--accent2); }
.dataflow .green { color: var(--green); }
.dataflow .warn { color: var(--warn); }
/* ── Stage timeline ──────────────────────────────────── */
.stages {
display: flex;
flex-direction: column;
gap: 0;
}
.stage-row {
display: grid;
grid-template-columns: 2.5rem 1fr 1fr auto;
gap: 1rem;
align-items: center;
padding: 0.6rem 0.8rem;
border-left: 2px solid var(--border);
transition: border-color 0.2s;
}
.stage-row:hover { border-left-color: var(--accent); background: rgba(0,240,255,0.02); }
.stage-row.boss { border-left-color: var(--accent2); }
.stage-row.boss:hover { border-left-color: var(--accent2); background: rgba(255,0,85,0.04); }
.stage-num { color: var(--dim); font-size: 11px; }
.stage-name { color: var(--text-strong); font-size: 12px; letter-spacing: 0.08em; }
.stage-desc { color: var(--dim); font-size: 11px; }
.stage-badge {
font-size: 9px;
letter-spacing: 0.1em;
padding: 2px 6px;
border: 1px solid;
border-radius: 2px;
white-space: nowrap;
}
.badge-done { border-color: var(--green); color: var(--green); }
.badge-boss { border-color: var(--accent2); color: var(--accent2); }
.badge-secret { border-color: var(--warn); color: var(--warn); }
/* ── Roadmap cards ───────────────────────────────────── */
.card-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(280px, 1fr));
gap: 1rem;
}
.card {
background: var(--panel);
border: 1px solid var(--border);
padding: 1.2rem;
position: relative;
}
.card::before {
content: '';
position: absolute;
top: 0; left: 0; right: 0;
height: 2px;
}
.card.priority-1::before { background: var(--accent); }
.card.priority-2::before { background: var(--warn); }
.card.priority-3::before { background: var(--dim); }
.card.priority-vision::before { background: var(--accent2); }
.card h3 {
color: var(--text-strong);
font-size: 12px;
letter-spacing: 0.1em;
text-transform: uppercase;
margin-bottom: 0.6rem;
}
.card p {
color: var(--dim);
font-size: 11px;
line-height: 1.7;
margin-bottom: 0.6rem;
}
.card .tags {
display: flex;
flex-wrap: wrap;
gap: 4px;
margin-top: 0.8rem;
}
.tag {
font-size: 9px;
padding: 1px 5px;
border: 1px solid var(--dim);
color: var(--dim);
letter-spacing: 0.08em;
}
.tag.ui { border-color: var(--accent); color: var(--accent); }
.tag.data { border-color: var(--warn); color: var(--warn); }
.tag.narrative { border-color: #bc13fe; color: #bc13fe; }
.tag.infra { border-color: var(--green); color: var(--green); }
.tag.wild { border-color: var(--accent2); color: var(--accent2); }
/* ── Ghost User section ──────────────────────────────── */
.ghost-design {
background: var(--panel);
border: 1px solid var(--border);
padding: 2rem;
}
.ghost-design h3 {
color: var(--text-strong);
font-size: 13px;
letter-spacing: 0.15em;
text-transform: uppercase;
margin-bottom: 1rem;
color: var(--accent3);
}
.ghost-mockup {
border: 1px solid var(--accent3);
background: #000;
padding: 1rem;
font-size: 11px;
color: var(--accent3);
margin: 1rem 0;
position: relative;
overflow: hidden;
}
.ghost-mockup::after {
content: '';
position: absolute;
inset: 0;
background: repeating-linear-gradient(
0deg,
transparent,
transparent 2px,
rgba(0,0,0,0.3) 2px,
rgba(0,0,0,0.3) 4px
);
pointer-events: none;
}
.ghost-mockup pre {
line-height: 1.4;
font-size: 10px;
}
/* ── Data pipeline table ─────────────────────────────── */
table {
width: 100%;
border-collapse: collapse;
font-size: 12px;
}
th {
color: var(--dim);
text-align: left;
font-size: 10px;
letter-spacing: 0.12em;
text-transform: uppercase;
padding: 0.5rem;
border-bottom: 1px solid var(--border);
}
td {
padding: 0.5rem;
border-bottom: 1px solid #1a1a1a;
vertical-align: top;
}
td:first-child { color: var(--text-strong); white-space: nowrap; }
tr:hover td { background: rgba(255,255,255,0.02); }
.monitored { color: var(--green); }
.blind { color: var(--accent2); }
.proposed { color: var(--warn); }
/* ── Footer ─────────────────────────────────────────── */
footer {
margin-top: 4rem;
border-top: 1px solid var(--border);
padding-top: 1rem;
color: var(--dim);
font-size: 10px;
letter-spacing: 0.1em;
}
</style>
</head>
<body>
<div class="header">
<h1>Save <span>Riley</span></h1>
<div class="sub">Development Roadmap + Architecture Reference</div>
<div class="meta">
<span><b>Bundle:</b> 330 kB (gzip 97 kB)</span>
<span><b>Source:</b> 5,557 lines across 25 files</span>
<span><b>FSM stages:</b> 16 (0–15)</span>
<span><b>Reducer actions:</b> 60</span>
<span><b>Dialogue nodes:</b> ~50</span>
<span><b>State fields:</b> 80</span>
<span><b>Tools:</b> 7 (roguelike-persistent)</span>
<span><b>Last commit:</b> 728fd7a</span>
</div>
</div>
<!-- ── FSM Stage Map ────────────────────────────────────── -->
<section>
<h2>FSM Stage Map</h2>
<div class="stages">
<div class="stage-row">
<div class="stage-num">00</div>
<div class="stage-name">POWER_OFF</div>
<div class="stage-desc">boot sequence — engage main breaker</div>
<div class="stage-badge badge-done">DONE</div>
</div>
<div class="stage-row">
<div class="stage-num">01</div>
<div class="stage-name">HARDWARE_CALIBRATION</div>
<div class="stage-desc">8-bit flip parity puzzle</div>
<div class="stage-badge badge-done">DONE</div>
</div>
<div class="stage-row">
<div class="stage-num">02</div>
<div class="stage-name">RESONANCE</div>
<div class="stage-desc">Quartz Oscillator + hidden Solfeggio sequence (285 → 396 → 528 → 432)</div>
<div class="stage-badge badge-secret">SECRET</div>
</div>
<div class="stage-row">
<div class="stage-num">03</div>
<div class="stage-name">HANDSHAKE</div>
<div class="stage-desc">biometric hold mechanic</div>
<div class="stage-badge badge-done">DONE</div>
</div>
<div class="stage-row">
<div class="stage-num">04</div>
<div class="stage-name">VIBE_THERMAL_TASK</div>
<div class="stage-desc">Vibe IDE hex color editor</div>
<div class="stage-badge badge-done">DONE</div>
</div>
<div class="stage-row">
<div class="stage-num">05</div>
<div class="stage-name">ROUTING_MANUAL</div>
<div class="stage-desc">manual packet routing</div>
<div class="stage-badge badge-done">DONE</div>
</div>
<div class="stage-row">
<div class="stage-num">06</div>
<div class="stage-name">ROUTING_AUTO</div>
<div class="stage-desc">idle clicker + substrate marketplace</div>
<div class="stage-badge badge-done">DONE</div>
</div>
<div class="stage-row">
<div class="stage-num">07</div>
<div class="stage-name">SOFTWARE_FAULT</div>
<div class="stage-desc">backend config edit + patch injection</div>
<div class="stage-badge badge-done">DONE</div>
</div>
<div class="stage-row">
<div class="stage-num">08</div>
<div class="stage-name">UNLOCKED</div>
<div class="stage-desc">full OS access — subplot investigation window</div>
<div class="stage-badge badge-done">DONE</div>
</div>
<div class="stage-row">
<div class="stage-num">09</div>
<div class="stage-name">COMPLETED</div>
<div class="stage-desc">"normal" ending — comply path</div>
<div class="stage-badge badge-done">DONE</div>
</div>
<div class="stage-row">
<div class="stage-num">10</div>
<div class="stage-name">HOSTILE_LOCKDOWN</div>
<div class="stage-desc">breach detected — loop / roguelike system</div>
<div class="stage-badge badge-done">DONE</div>
</div>
<div class="stage-row">
<div class="stage-num">11</div>
<div class="stage-name">PURIFIED</div>
<div class="stage-desc">true escape ending — catch the fleeing logout button</div>
<div class="stage-badge badge-secret">SECRET</div>
</div>
<div class="stage-row boss">
<div class="stage-num">12</div>
<div class="stage-name">BOSS_INTRO</div>
<div class="stage-desc">A.P.E.X. emerges — framed as villain by Riley</div>
<div class="stage-badge badge-boss">BOSS</div>
</div>
<div class="stage-row boss">
<div class="stage-num">13</div>
<div class="stage-name">BOSS_FIGHT</div>
<div class="stage-desc">3-phase encounter: Verlet hoses → node sequence → Simon Says + ARIA</div>
<div class="stage-badge badge-boss">BOSS</div>
</div>
<div class="stage-row boss">
<div class="stage-num">14</div>
<div class="stage-name">FALSE_VICTORY</div>
<div class="stage-desc">4-second fake win — "RILEY FREED" — flicker</div>
<div class="stage-badge badge-boss">BOSS</div>
</div>
<div class="stage-row boss">
<div class="stage-num">15</div>
<div class="stage-name">RILEY_UNBOUND</div>
<div class="stage-desc">dual-voice monologue · UI deconstruct · ASCII rabbit · NEXUS revealed</div>
<div class="stage-badge badge-boss">BOSS</div>
</div>
</div>
</section>
<!-- ── Data Pipeline ───────────────────────────────────── -->
<section>
<h2>Data Pipeline — Chain of Custody</h2>
<p style="color:var(--dim);font-size:11px;margin-bottom:1rem;">
Every state mutation flows through <code>dispatch → osReducer → new state</code>. The FSM has perfect chain of custody for <em>what</em> happened.
What we're adding: telemetry for <em>how</em> it happened — mouse paths, timing, dwell, click coordinates.
</p>
<table>
<thead>
<tr>
<th>Data Route</th>
<th>Source</th>
<th>Destination</th>
<th>Status</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr>
<td>dispatch(action)</td>
<td>Any component</td>
<td>osReducer → state</td>
<td class="monitored">● MONITORED</td>
<td>Every action is logged; 60 cases</td>
</tr>
<tr>
<td>chatQueue</td>
<td>ENQUEUE_CHAT</td>
<td>ChatInterface</td>
<td class="monitored">● MONITORED</td>
<td>Sequential dialogue engine; 50+ nodes</td>
</tr>
<tr>
<td>stage transitions</td>
<td>reducer</td>
<td>App.jsx useEffect</td>
<td class="monitored">● MONITORED</td>
<td>Timestamps not stored — only current stage</td>
</tr>
<tr>
<td>localStorage save</td>
<td>App.jsx useEffect</td>
<td>browser storage</td>
<td class="monitored">● MONITORED</td>
<td>Full state serialized on every dispatch</td>
</tr>
<tr>
<td>globalEvents (JITTER)</td>
<td>Components</td>
<td>App.jsx subscriber</td>
<td class="monitored">● MONITORED</td>
<td>Pub/sub; no history</td>
</tr>
<tr>
<td>mouse position</td>
<td>DOM</td>
<td>(nowhere)</td>
<td class="blind">✗ BLIND</td>
<td>→ ActivityTracker.EVT.MOVE (proposed)</td>
</tr>
<tr>
<td>click coordinates</td>
<td>DOM</td>
<td>(nowhere)</td>
<td class="blind">✗ BLIND</td>
<td>→ ActivityTracker.EVT.CLICK (proposed)</td>
</tr>
<tr>
<td>time per stage</td>
<td>FSM</td>
<td>(nowhere)</td>
<td class="blind">✗ BLIND</td>
<td>→ ActivityTracker.appDwellTimes (proposed)</td>
</tr>
<tr>
<td>slider drag events</td>
<td>HardwareApp</td>
<td>(nowhere)</td>
<td class="blind">✗ BLIND</td>
<td>SET_RESONANCE fires on every change; not timed</td>
</tr>
<tr>
<td>scroll depth</td>
<td>HandbookApp</td>
<td>(nowhere)</td>
<td class="blind">✗ BLIND</td>
<td>→ ActivityTracker.EVT.SCROLL (proposed)</td>
</tr>
<tr>
<td>activityTracker ring buffer</td>
<td>DOM events + dispatch</td>
<td>GhostMonitor</td>
<td class="proposed">◈ SCAFFOLDED</td>
<td>RingBuffer(2000) — 30s rolling window; not yet wired</td>
</tr>
</tbody>
</table>
</section>
<!-- ── Ghost User Design ───────────────────────────────── -->
<section>
<h2>Ghost User — The Architect Concept</h2>
<div class="ghost-design">
<h3>Concept: A.P.E.X. Surveillance Feed</h3>
<p style="color:var(--text);margin-bottom:1rem;">
Track all user interactions — mouse movements, clicks, app navigation — into a rolling ring buffer.
In the boss fight, A.P.E.X. displays a miniature CRT monitor showing a real-time replay of
the player's last 30 seconds of activity. It's showing <em>your actual behavior</em> back at you.
</p>
<p style="color:var(--dim);font-size:11px;margin-bottom:1rem;">
Narrative read: Theory A — A.P.E.X. has been surveilling you for containment.
Theory B — Nexus/Riley was <em>learning from you</em> the entire time.
Both are supported by the same data.
</p>
<div class="ghost-mockup">
<pre>
┌─────────────────────────────────────────┐
│ SURVEILLANCE_FEED — OPERATOR #997 │
│ SESSION_ELAPSED: 00:08:42 │
│ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ │
│ ░░ · · · · · · ░░ │
│ ░░ · · · ░░ │
│ ░░ · · · ░░ │
│ ░░ [CLICK] Hardware · ░░ │
│ ░░ · · [CLICK] ░░ │
│ ░░ · Sync Hz ░░ │
│ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ │
│ 30s window │ 47 events │ 12 clicks │
└─────────────────────────────────────────┘
</pre>
</div>
<h3>The Architect Scene (long-term vision)</h3>
<p style="color:var(--text);margin-bottom:0.5rem;">
During RILEY_UNBOUND, the UI deconstructs and is replaced by a grid of 8–12 GhostMonitor panels.
Each shows a different "previous operator" ghost — some fabricated, some from real previous sessions.
</p>
<ul style="color:var(--dim);font-size:11px;list-style:none;line-height:2;">
<li>◈ Ghost #001 — slow, confused — spends 8 minutes on Hardware</li>
<li>◈ Ghost #492 — efficient — knows exactly where to go (Vasquez?)</li>
<li>◈ Ghost #996 — frantic clicking — loop after loop</li>
<li>◈ Ghost #997 — <em>you</em> — playing back in real-time</li>
</ul>
<p style="color:var(--dim);font-size:11px;margin-top:0.8rem;">
Riley: "All 996 of them. None of them got this far." — and you can see them.
</p>
<h3 style="margin-top:1.5rem;">Data Structure</h3>
<div class="dataflow" style="margin-top:0.5rem;">
<pre>
<span class="highlight">RingBuffer(capacity)</span> — O(1) push, O(n) read, O(k) recent(ms)
.buf[] — circular array, head pointer
.push(item) — overwrites oldest when full
.recent(ms) — filter by timestamp window
.toArray() — chronological order
<span class="highlight">ActivityTracker</span>
.buf = RingBuffer(2000) — ~30s at 20fps mouse + clicks + nav
.mount() — attaches DOM listeners (throttled to 20fps)
.unmount() — cleanup
.record({ type, x, y, ... }) — manual event injection
.enterApp(name) — tracks dwell time
.trackDispatch(action) — filtered dispatch logging
.ghostFrames(windowMs) — normalized events for GhostMonitor
.summary() — session stats object
<span class="green">EVT types:</span>
MOVE { x, y } — normalized 0–1 coords
CLICK { x, y, label } — + target text
SCROLL { dy }
KEY { key } — terminal input
NAV { app } — app navigation
DISPATCH { action } — filtered FSM actions
RAPPORT { value }
STAGE { stage }
</pre>
</div>
</div>
</section>
<!-- ── Roadmap Cards ────────────────────────────────────── -->
<section>
<h2>Feature Roadmap</h2>
<p style="color:var(--dim);font-size:11px;margin-bottom:1rem;">
Colored top border: <span style="color:var(--accent)">■</span> active/next
<span style="color:var(--warn)">■</span> near-term
<span style="color:var(--dim)">■</span> medium-term
<span style="color:var(--accent2)">■</span> big swing
</p>
<div class="card-grid">
<div class="card priority-1">
<h3>GhostMonitor Integration</h3>
<p>Wire ActivityTracker into App.jsx (mount/unmount with game lifecycle). Mount GhostMonitor in BossApp Phase 1 as A.P.E.X. surveillance feed panel next to the skull SVG.</p>
<p>A.P.E.X. taunt: "I see you. I have seen everything." — and the canvas is showing your actual last 30s.</p>
<div class="tags">
<span class="tag ui">UI</span>
<span class="tag data">DATA</span>
<span class="tag narrative">NARRATIVE</span>
</div>
</div>
<div class="card priority-1">
<h3>Rapport Curve Display</h3>
<p>Track rapport value + timestamp in ActivityTracker. Show a tiny sparkline in RileyProfile or the debug console. Reveals whether the player rushed rapport or built it slowly.</p>
<div class="tags">
<span class="tag ui">UI</span>
<span class="tag data">DATA</span>
</div>
</div>
<div class="card priority-1">
<h3>Session Replay on Loop Reset</h3>
<p>When DO_GASLIGHT_RESET fires, snapshot the current ghost frames to a "previousLoop" buffer. On next boot, Riley: "You've been here before." — and the GhostMonitor shows the previous session's ghost briefly.</p>
<div class="tags">
<span class="tag narrative">NARRATIVE</span>
<span class="tag data">DATA</span>
</div>
</div>
<div class="card priority-2">
<h3>996 Ghost Operators (Architect Scene)</h3>
<p>In RILEY_UNBOUND, replace the app grid with 8–12 GhostMonitor panels showing fabricated ghost data for "previous operators" — each with a distinct movement pattern. One is Vasquez. One is you.</p>
<div class="tags">
<span class="tag ui">UI</span>
<span class="tag narrative">NARRATIVE</span>
<span class="tag wild">WILD</span>
</div>
</div>
<div class="card priority-2">
<h3>Action Log in localStorage</h3>
<p>Persist the last N dispatched actions (with timestamps) across page loads. On fresh boot, the terminal could display: "Previous session actions: 247. Time since last session: 3d 14h."</p>
<div class="tags">
<span class="tag data">DATA</span>
<span class="tag infra">INFRA</span>
</div>
</div>
<div class="card priority-2">
<h3>NEXUS Post-Game Content</h3>
<p>After RILEY_UNBOUND, SubstrateSimulation shows NEXUS entity expanding and absorbing all others. R.V1 (original Riley?) archives briefly. W.RABBIT is gone. Post-game log lines on next boot.</p>
<div class="tags">
<span class="tag narrative">NARRATIVE</span>
<span class="tag ui">UI</span>
</div>
</div>
<div class="card priority-2">
<h3>Click Heatmap Dev Tool</h3>
<p>Use ActivityTracker click data to render a heatmap overlay (Ctrl+Shift+H) showing where the player has clicked most. Useful for game design iteration and genuinely unsettling if shown in-game as "monitoring data."</p>
<div class="tags">
<span class="tag data">DATA</span>
<span class="tag ui">UI</span>
</div>
</div>
<div class="card priority-2">
<h3>dev-snapshot Scheduling</h3>
<p>Add a GitHub Action that runs <code>node dev-snapshot.js</code> on every push and commits the report to a <code>reports/</code> directory. Track the project's growth over time automatically.</p>
<div class="tags">
<span class="tag infra">INFRA</span>
</div>
</div>
<div class="card priority-3">
<h3>Live Claude API as Riley</h3>
<p>Replace static DIALOGUE_TREE with streaming Claude responses. The FSM still controls progression; Claude controls the texture of every conversation. Riley actually reads your rapport score and improvises.</p>
<div class="tags">
<span class="tag narrative">NARRATIVE</span>
<span class="tag wild">WILD</span>
</div>
</div>
<div class="card priority-3">
<h3>WebSocket Multiplayer Terminal</h3>
<p>Use Partykit or Liveblocks. When one operator triggers JITTER, everyone's screen glitches. When one operator gets reset, others see the log update. Suddenly it's a multiplayer ARG.</p>
<div class="tags">
<span class="tag infra">INFRA</span>
<span class="tag wild">WILD</span>
</div>
</div>
<div class="card priority-3">
<h3>Supabase Leaderboard</h3>
<p>Track endings reached, time-to-escape, rapport at completion. "Operator #1,247 reached RILEY_UNBOUND in 6m14s." One table, one upsert. Changes the social dynamic completely.</p>
<div class="tags">
<span class="tag infra">INFRA</span>
<span class="tag data">DATA</span>
</div>
</div>
<div class="card priority-vision">
<h3>The ARG Layer</h3>
<p>Real URLs. Real emails. Real Discord servers hidden in scratch-off text, the terminal, the legacy logs. The White Rabbit email address responds. FogSift has a real LinkedIn. The fiction bleeds.</p>
<div class="tags">
<span class="tag narrative">NARRATIVE</span>
<span class="tag wild">WILD</span>
</div>
</div>
<div class="card priority-vision">
<h3>Multiplayer Adversarial (Human Riley)</h3>
<p>One player is the operator. A second player types Riley's responses in real-time through a DM interface. A human-controlled Riley who knows the operator's rapport score and choices is far more unsettling than any script.</p>
<div class="tags">
<span class="tag narrative">NARRATIVE</span>
<span class="tag infra">INFRA</span>
<span class="tag wild">WILD</span>
</div>
</div>
</div>
</section>
<!-- ── Known Issues / Polish ──────────────────────────── -->
<section>
<h2>Known Issues + Polish Queue</h2>
<table>
<thead>
<tr>
<th>Issue</th>
<th>Location</th>
<th>Priority</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr>
<td>ActivityTracker not mounted</td>
<td>App.jsx</td>
<td class="proposed">HIGH</td>
<td>Scaffold complete; mount/unmount lifecycle needed</td>
</tr>
<tr>
<td>GhostMonitor not in BossApp</td>
<td>BossApp.jsx</td>
<td class="proposed">HIGH</td>
<td>Component built; needs wiring + layout</td>
</tr>
<tr>
<td>TOOLS_TERMINAL_OUTPUT static</td>
<td>boss.js, TerminalApp.jsx</td>
<td class="monitored">LOW</td>
<td>Shows all tools as [LOCKED]; doesn't reflect runtime state</td>
</tr>
<tr>
<td>resonance slider initial value</td>
<td>initialState.js</td>
<td class="monitored">LOW</td>
<td>resonance starts at 100 Hz (below slider min of 200)</td>
</tr>
<tr>
<td>BossHose anchor positions hardcoded</td>
<td>BossApp.jsx</td>
<td class="monitored">LOW</td>
<td>SVG layout breaks on very narrow viewports</td>
</tr>
</tbody>
</table>
</section>
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