"Inventory" isn't a very useful panel because it takes up nearly all the screen real-estate in 1920x1080 when you are in a large loot box.
The ability to differentiate between Inventory.Looting and Inventory.Empty or QuickCraft, is very important. Probably better to just add a whole bunch of different Inventory.LootTypes in some Community UI revamp... which is soon right?
Regardless, this is important for getting better native rust feeling UI.
"Inventory" isn't a very useful panel because it takes up nearly all the screen real-estate in 1920x1080 when you are in a large loot box.
The ability to differentiate between Inventory.Looting and Inventory.Empty or QuickCraft, is very important. Probably better to just add a whole bunch of different Inventory.LootTypes in some Community UI revamp... which is soon right?
Regardless, this is important for getting better native rust feeling UI.