-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathproject.godot
More file actions
76 lines (57 loc) · 2.42 KB
/
project.godot
File metadata and controls
76 lines (57 loc) · 2.42 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Fbla- Computer- Game- Simulation- Programming- 22"
run/main_scene="res://levels/Start Menu/start_menu.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
[autoload]
Tweening="*res://global utilities/tweening.gd"
WordUtils="*res://global utilities/word_utils.gd"
LeaderboardManager="*res://global utilities/leaderboard_manager.gd"
Quitter="*res://objects/ui/quitter.gd"
Music="*res://global utilities/music/music.tscn"
Levels="*res://global utilities/levels.gd"
[debug]
gdscript/warnings/return_value_discarded=1
gdscript/warnings/unsafe_property_access=1
gdscript/warnings/unsafe_method_access=1
gdscript/warnings/unsafe_call_argument=1
[display]
window/per_pixel_transparency/allowed=true
window/vsync/vsync_via_compositor=true
[filesystem]
import/blender/enabled=false
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
]
}
quit={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
3d/smooth_trimesh_collision=true
common/enable_pause_aware_picking=true
[rendering]
textures/lossless_compression/force_png=true
lights_and_shadows/directional_shadow/size=2048
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=1
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=1
environment/defaults/default_clear_color=Color(0, 0, 0, 1)
lights_and_shadows/positional_shadow/atlas_size=16384
environment/defaults/default_environment="res://default_env.tres"
vram_compression/import_bptc=true
vram_compression/import_etc=true
vram_compression/import_pvrtc=true