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52 lines (35 loc) · 1.32 KB
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CMakeLists.txt
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52 lines (35 loc) · 1.32 KB
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cmake_minimum_required(VERSION 3.31.10)
project(GameProject)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Build type" FORCE)
endif()
set(CMAKE_VERBOSE_MAKEFILE ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON CACHE INTERNAL "")
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
# This stores all fetched content in a central location outside the build folder
set(FETCHCONTENT_BASE_DIR "${CMAKE_SOURCE_DIR}/external")
include(FetchContent)
FetchContent_Declare(
raylib
GIT_REPOSITORY https://github.com/raysan5/raylib.git
GIT_TAG 6.0
GIT_SHALLOW ON
)
FetchContent_MakeAvailable(raylib)
add_executable(game
src/main.cpp
)
target_include_directories(game PRIVATE ${CMAKE_SOURCE_DIR}/include)
find_package(Threads REQUIRED)
target_link_libraries(game PRIVATE raylib Threads::Threads)
add_custom_command(TARGET game POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_BINARY_DIR}/compile_commands.json
${CMAKE_SOURCE_DIR}/compile_commands.json
COMMENT "Syncing compile_commands.json for clangd"
)