Name of the game:
Uneven Dream version 0.07.
Player platform:
Windows, 64 bits continuous build of the Player as well as the webplayer version.
Describe the issue in detail and how to reproduce it:
Start a new game (the character choice is not important), and when you are able to move, teleport to Map 196 with the coordinates (88, 39) and then try to move to the left while holding the CTRL key in debug mode. You should get an invalid terrain error, but the number of the terrain ID and its data may not be consistent after retrying (either after exiting the game, reloading the map or save, or even on the fly): sometimes there will be a collision, sometimes there will be no collision, sometimes your character may be half-transparent when walking into it; sometimes the terrain ID can be 0, or 5471, or 3835, a complete other value or can even be considered as valid; and I've managed to encounter a crash once when trying to walk into it.
Here is an edited version of the ChipSet EBroxas72-Purple-town used on said map: while using the RPG_RT of the game and not EasyRPG, you will be able to see the tiles that are considered as an invalid terrain as a yellow x, and for some reason they use the data of said x tile (collision, graphic, terrain ID obtained with the command...) shown on the ChipSet here.


Name of the game:
Uneven Dream version 0.07.
Player platform:
Windows, 64 bits continuous build of the Player as well as the webplayer version.
Describe the issue in detail and how to reproduce it:
Start a new game (the character choice is not important), and when you are able to move, teleport to Map 196 with the coordinates (88, 39) and then try to move to the left while holding the CTRL key in debug mode. You should get an invalid terrain error, but the number of the terrain ID and its data may not be consistent after retrying (either after exiting the game, reloading the map or save, or even on the fly): sometimes there will be a collision, sometimes there will be no collision, sometimes your character may be half-transparent when walking into it; sometimes the terrain ID can be 0, or 5471, or 3835, a complete other value or can even be considered as valid; and I've managed to encounter a crash once when trying to walk into it.
Here is an edited version of the ChipSet
EBroxas72-Purple-townused on said map: while using the RPG_RT of the game and not EasyRPG, you will be able to see the tiles that are considered as an invalid terrain as a yellow x, and for some reason they use the data of said x tile (collision, graphic, terrain ID obtained with the command...) shown on the ChipSet here.