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Copy file name to clipboardExpand all lines: _data/projects.json
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"Images/Logos/CSharp.png"
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"description": "Wormy is a 2D puzzle game developed in Unity as part of a group assessment task. It was our first opportunity to design a game based entirely on our own ideas. In Wormy, you play as a worm navigating a maze of underground tunnels to fertilize and grow a seed."
"description": "You and a friend control a two-headed snake, bound together on a desperate climb from the depths of hell to the gates of heaven. The Catch? Only one head can move at a time, try moving together, and you'll tumble straight back down."
<h2style="margin-top: 0px;">About the project</h2>
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<p>
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Snaked Together is a 2D cooperative climbing game created by a small, focused team over the course of roughly two weeks.
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The game was developed for a <ahref="https://itch.io/jam/snakejam">game jam hosted by SXSW Sydney</a>, challenging us to rapidly prototype, refine, and polish a unique gameplay concept within a tight timeframe.
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The result is a light-hearted yet mechanically engaging experience centered around teamwork, coordination, and movement-based problem-solving.
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Players control opposite ends of a two-headed snake, navigating hazards, color-based obstacles, and increasingly tricky platforming sections that demand precise communication and timing.
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</p>
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<h2style="margin-top: 0px;">What I contributed</h2>
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<p>
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I played a key role in shaping the core direction of the game, collaborating closely with the team to brainstorm and refine its central mechanics.
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I designed the level layout and progression, ensuring that each section supported cooperative play, introduced new challenges, and encouraged players to strategize together.
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In addition to design work, I also contributed to some of the programming of the project using Unity and C#.
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I also assisted with testing and refining the game's difficulty curve to make the experience both challenging and enjoyable for players.
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