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Added Snaked Together
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_data/projects.json

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"Images/Logos/CSharp.png"
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],
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"description": "Wormy is a 2D puzzle game developed in Unity as part of a group assessment task. It was our first opportunity to design a game based entirely on our own ideas. In Wormy, you play as a worm navigating a maze of underground tunnels to fertilize and grow a seed."
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},
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{
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"link": "Snaked-Together.html",
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"img": "Images/Project Screenshots/Snaked/Snaked-Together-16x9.png",
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"title": "Snaked Together",
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"logos": [
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"Images/Logos/Unity-Logo.png",
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"Images/Logos/CSharp.png"
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],
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"description": "You and a friend control a two-headed snake, bound together on a desperate climb from the depths of hell to the gates of heaven. The Catch? Only one head can move at a time, try moving together, and you'll tumble straight back down."
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}
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],
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"web": [

html/Snaked-Together.html

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---
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layout: layout.njk
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title: Snaked Together
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permalink: "{{ page.fileSlug }}.html"
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---
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<!-- Header -->
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<header>
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<div>
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<h1>Snaked Together</h1>
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{% include "components/navigation.njk" %}
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</div>
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</header>
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<div class="project-page-container">
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<div class="left-column">
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<h2 style="margin-top: 0px;">About the project</h2>
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<p>
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Snaked Together is a 2D cooperative climbing game created by a small, focused team over the course of roughly two weeks.
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The game was developed for a <a href="https://itch.io/jam/snakejam">game jam hosted by SXSW Sydney</a>, challenging us to rapidly prototype, refine, and polish a unique gameplay concept within a tight timeframe.
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The result is a light-hearted yet mechanically engaging experience centered around teamwork, coordination, and movement-based problem-solving.
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Players control opposite ends of a two-headed snake, navigating hazards, color-based obstacles, and increasingly tricky platforming sections that demand precise communication and timing.
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</p>
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<h2 style="margin-top: 0px;">What I contributed</h2>
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<p>
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I played a key role in shaping the core direction of the game, collaborating closely with the team to brainstorm and refine its central mechanics.
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I designed the level layout and progression, ensuring that each section supported cooperative play, introduced new challenges, and encouraged players to strategize together.
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In addition to design work, I also contributed to some of the programming of the project using Unity and C#.
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I also assisted with testing and refining the game's difficulty curve to make the experience both challenging and enjoyable for players.
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</p>
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<iframe frameborder="0" src="https://itch.io/embed/3857286?bg_color=5d0000&amp;fg_color=ffe7e7&amp;border_color=000000"
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width="552" height="167">
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<a href="https://dylanka.itch.io/snaked-together">Snaked Together by DylanKA, dadysherwin1, speedy139</a></iframe>
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</div>
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<div class="right-column">
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<div class="carousel-container" id="carousel">
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<img class="carousel-slide" src="Images\Project Screenshots\Snaked\Snaked-Together-1.png" alt="Image 1"
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onclick="FullView()">
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<img class="carousel-slide" src="Images\Project Screenshots\Snaked\Snaked-Together-2.png" alt="Image 2"
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onclick="FullView()">
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<div class="dot-container">
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<!-- Dots will be dynamically generated -->
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</div>
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<!-- Navigation buttons -->
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<div class="centred-horizontally">
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<button class="small" onclick="moveSlide(-1)">&#10094;</button>
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<button class="small" onclick="moveSlide(1)">&#10095;</button>
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<button class="small" id="FullScreenButton" onclick="FullView()"></button>
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</div>
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</div>
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</div>
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</div>
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<!-- Full Screen Image-->
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<div id="FullImageView">
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<img id="FullImage" onclick="CloseFullView()" />
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<!-- Navigation buttons -->
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<div>
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<button class="light" onclick="moveSlide(-1)">&#10094;</button>
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<button class="light" onclick="moveSlide(1)">&#10095;</button>
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<button class="red medium" onclick="CloseFullView()">&times</button>
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</div>
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</div>
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{% block scripts %}
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<script src="Scripts/ImageCarousel.js"></script>
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<script src="https://www.youtube.com/iframe_api"></script>
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{% endblock %}

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