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Storage dump after loading. #14

@Canute00

Description

@Canute00

Version RimWorld 0.19.2009 rev494
After loading a safegame all storages loose their stuff and it get dumped around.
At the log a warning show up
Trying to get valid region at (125, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
Verse.Log:Warning(String, Boolean)
Verse.RegionGrid:GetValidRegionAt(IntVec3)
Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType)
Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType)
Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType)
Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate1) Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate1)
Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action2, Predicate1)
Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action2, Predicate1)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.Root_Play:m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:m__1()

Whole log
https://git.io/fAl6Z

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