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I'm wondering why you don't allow to set width and height of the Sprite ?
I am currently simulating such properties in OpenFL with the following code:
class AbstractSprite extends openfl.display.Sprite{
public var dirty : Bool;
public var allowScale:Bool = false;
public function new() {
super();
this.graphics.beginFill(0xe3d523a6, 1);
this.graphics.drawRect(0, 0, 1, 1);
this.graphics.endFill();
dirty = true;
}
@:keep @:noCompletion override private function set_scaleX(value:Float):Float
{
return allowScale?super.set_scaleX(value):super.set_scaleX(1);
}
@:keep @:noCompletion override private function set_scaleY(value:Float):Float {
return allowScale?super.set_scaleY(value):super.set_scaleY(1);
}
}
class Sprite extends AbstractSprite {
private override function set_width(value:Float):Float {
if ( dirty ) {
this.graphics.drawRect(0, 0, value, this.height);
} else {
super.set_width(value);
}
private override function set_height(value:Float):Float {
.....
}
}Changing width and height will change the scaleX/scaleY, so I set it to 1 (in the code above)
I also implement some scalling options that allow scaling of each element on the scene (and x/y coordinates ), which is important for mobile devices.
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