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bugfix(connection): Remove incorrect magic byte check for map transfers (TheSuperHackers#2614)
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Core/GameEngine/Source/GameNetwork/ConnectionManager.cpp

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Original file line numberDiff line numberDiff line change
@@ -154,14 +154,7 @@ static Bool hasValidTransferFileContent(const AsciiString& filePath, const Unsig
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switch (fileType)
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{
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case TransferFileType_Map:
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{
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if (dataSize < 4 || memcmp(data, "CkMp", 4) != 0)
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{
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DEBUG_LOG(("Map file '%s' has invalid magic bytes.", filePath.str()));
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return false;
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}
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break;
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}
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case TransferFileType_Ini:
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{

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