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GenCI

GenCI #9

Manually triggered April 20, 2026 12:31
Status Failure
Total duration 7m 52s
Artifacts 6

ci.yml

on: workflow_dispatch
Detect File Changes
7s
Detect File Changes
Matrix: build-generalsmd-vc6
Matrix: build-generals
Matrix: build-generalsmd-win32
Matrix: replaycheck-generalsmd
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55 errors and 144 warnings
Build Generals / vc6-profile+t+e
Process completed with exit code 1.
Build Generals / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
syntax error : missing ';' before identifier 'AudioEventInfoHashIt'
Build Generals / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
'AudioEventInfoHash' : is not a class or namespace name
Build Generals / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing '>' before ';'
Build Generals / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
'AudioEventInfoHash' : undeclared identifier
Build Generals / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing ',' before identifier 'AudioEventInfoHash'
Build Generals / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
'AudioEventInfoHash' : is not a class or namespace name
Build Generals / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing '>' before ';'
Build Generals / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
'AudioEventInfoHash' : undeclared identifier
Build Generals / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing ',' before identifier 'AudioEventInfoHash'
Build Generals / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
syntax error : missing ';' before identifier 'AudioEventInfoHashIt'
Build Generals / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
'AudioEventInfoHash' : is not a class or namespace name
Build Generals / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing '>' before ';'
Build Generals / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
'AudioEventInfoHash' : undeclared identifier
Build Generals / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing ',' before identifier 'AudioEventInfoHash'
Build GeneralsMD / vc6-debug+t+e
Process completed with exit code 1.
Build GeneralsMD / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
syntax error : missing ';' before identifier 'AudioEventInfoHashIt'
Build GeneralsMD / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
'AudioEventInfoHash' : is not a class or namespace name
Build GeneralsMD / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing '>' before ';'
Build GeneralsMD / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
'AudioEventInfoHash' : undeclared identifier
Build GeneralsMD / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing ',' before identifier 'AudioEventInfoHash'
Build GeneralsMD / vc6-releaselog+t+e
Process completed with exit code 1.
Build GeneralsMD / vc6-releaselog+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
syntax error : missing ';' before identifier 'AudioEventInfoHashIt'
Build GeneralsMD / vc6-releaselog+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
'AudioEventInfoHash' : is not a class or namespace name
Build GeneralsMD / vc6-releaselog+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing '>' before ';'
Build GeneralsMD / vc6-releaselog+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
'AudioEventInfoHash' : undeclared identifier
Build GeneralsMD / vc6-releaselog+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing ',' before identifier 'AudioEventInfoHash'
Build Generals / vc6+t+e: Core/GameEngine/Include/Common/FileSystem.h#L67
'FilenameList' : is not a class or namespace name
Build Generals / vc6+t+e: Core/GameEngine/Include/Common/FileSystem.h#L66
syntax error : missing '>' before ';'
Build Generals / vc6+t+e: Core/GameEngine/Include/Common/FileSystem.h#L66
'FilenameList' : undeclared identifier
Build Generals / vc6+t+e: Core/GameEngine/Include/Common/FileSystem.h#L66
syntax error : missing ',' before identifier 'FilenameList'
Build Generals / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
syntax error : missing ';' before identifier 'AudioEventInfoHashIt'
Build Generals / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
'AudioEventInfoHash' : is not a class or namespace name
Build Generals / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing '>' before ';'
Build Generals / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
'AudioEventInfoHash' : undeclared identifier
Build Generals / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing ',' before identifier 'AudioEventInfoHash'
Build GeneralsMD / vc6-profile+t+e
Process completed with exit code 1.
Build GeneralsMD / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
syntax error : missing ';' before identifier 'AudioEventInfoHashIt'
Build GeneralsMD / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
'AudioEventInfoHash' : is not a class or namespace name
Build GeneralsMD / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing '>' before ';'
Build GeneralsMD / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
'AudioEventInfoHash' : undeclared identifier
Build GeneralsMD / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing ',' before identifier 'AudioEventInfoHash'
Build GeneralsMD / vc6+t+e
Process completed with exit code 1.
Build GeneralsMD / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
syntax error : missing ';' before identifier 'AudioEventInfoHashIt'
Build GeneralsMD / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
'AudioEventInfoHash' : is not a class or namespace name
Build GeneralsMD / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing '>' before ';'
Build GeneralsMD / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
'AudioEventInfoHash' : undeclared identifier
Build GeneralsMD / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing ',' before identifier 'AudioEventInfoHash'
Detect File Changes
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: dorny/paths-filter@de90cc6fb38fc0963ad72b210f1f284cd68cea36. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build Generals / vc6-profile+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build Generals / vc6-debug+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build GeneralsMD / vc6-debug+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build GeneralsMD / vc6-releaselog+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build Generals / vc6+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build GeneralsMD / vc6-profile+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build GeneralsMD / vc6+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build GeneralsMD / win32-debug+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756, lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build Generals / win32-debug+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756, lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build Generals / win32-profile+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756, lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build Generals / win32+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756, lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build GeneralsMD / win32-profile+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756, lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build GeneralsMD / win32+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756, lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/

Artifacts

Produced during runtime
Name Size Digest
Generals-win32+t+e
86.1 MB
sha256:172d57fcac3d8ee24be20e4975c14aa3b470103f1503791e80ebb5fe6c66a93d
Generals-win32-debug+t+e
206 MB
sha256:4072094a8338c660cf3c39d3eac3b92dc618dfb9e4c21bb9e6a653da44bae535
Generals-win32-profile+t+e
86.1 MB
sha256:4b8f2f2b68ceae254d4df9ba6b4df3f0c39170af6298fc77fa77d621e5016ad5
GeneralsMD-win32+t+e
90.4 MB
sha256:041af092cbb6f5579274e50f29f9c0f68853892ba2e44a02443c02fa05ae93d1
GeneralsMD-win32-debug+t+e
213 MB
sha256:26cd0cd1520d5925d7879ce5fbddcb3ff8186cf4c1094aadf20614ab7b753aa7
GeneralsMD-win32-profile+t+e
90.8 MB
sha256:f25a55ee6f009481dfd671642aa9f3faa52fbc543ccd6ab5f63ecb46e1db34b7