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Mesh lights #9

@DethRaid

Description

@DethRaid

Inject VPLs from mesh lights

We'll need to first generate VPLs from mesh lights. We can sample random triangles, weighted by their area, then sample random points on those triangles. Generating barycentrics randomly should work for now

After that, we can use the existing VPL injection shader to... you know, inject the VPLs

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