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VulkanShaderParser: add a keyword to push BDA of some buffers? #49

@VReaperV

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@VReaperV

Vertex, index, indirect etc. buffers that require using VkBuffer in some of the Vulkan commands.

With 1 buffer for each of these types (desc heap might need to be 2 separate ones?) it could just be something like extern Type* buffer;.

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