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Gameboy Palette Priority #5

@DTE-Python

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@DTE-Python

The tool works great, but it could happen that someone would want to use a Gameboy palette when making their art to ensure it would appear the same on the Gameboy's screen, however the current system defaults to rounding to the four quarters of the greyscale, so the rounding might not work out so nicely.

If I figure out the best grey match for the greyscale of the Dark and Light greens below, I'd probably want to set those as the defaults so that the output more closely matches what the artists would want to display on the Gameboy's screen, if that all makes sense.

Darkest Green
RGB: 15, 56, 15
(Always rounded with 0/Black)

Dark Green
RGB: 48, 98, 48

Light Green
RGB: 139, 172, 15

Lightest Green
RGB: 155, 188, 15
(Always rounded with 255/White)

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