about 95% of the process of generating symbols.xml for a new DF release is currently being handled with scan_vtable.rb and dumpdf_globals.rb
the remaining 5% should also be automated if possible
automatically extracting the PE header timestamp should be easy
automatically identifying the locations of steam_mod_manager and game_extra may prove more difficult but we may be able to roll back the whole gamest split after 50.08 rendering this point moot
and assembling the collected bits into a symbols.xml stanza is obviously trivial
about 95% of the process of generating
symbols.xmlfor a new DF release is currently being handled withscan_vtable.rbanddumpdf_globals.rbthe remaining 5% should also be automated if possible
automatically extracting the PE header timestamp should be easy
automatically identifying the locations of
steam_mod_managerandgame_extramay prove more difficult but we may be able to roll back the wholegamestsplit after 50.08 rendering this point mootand assembling the collected bits into a
symbols.xmlstanza is obviously trivial