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update r5.2 changelog
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changelogs/index.html

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@@ -102,7 +102,7 @@ <h1>Changelogs</h1>
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<div class="apanel panel-changelogs" style="margin-bottom: 40px;">
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<p></p>
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<p></p>
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<button class="aaccordion aaversion">r5.2 - June "coming soon", 2024</button>
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<button class="aaccordion aaversion">r5.2 - Coming Soon</button>
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<div class="apanel">
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<p></p>
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<p id="r23" class="cenR"></p>

changelogs/reimagined-ch/r23.txt

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Changes over r5.1.1:
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- Added "Advanced Colored Lighting" option:
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* Using a custom worldspace flood-fill "mixed" system to overcome the shortcomings seen in most other colored lighting implementations
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* The latest Iris features have been utilized for best performance, so Optifine is not supported with this. Please use Iris
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* Costs very little performance at lower distance settings, and stays faster than comparable colored lighting shaders at any distance
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* Massive thanks to sixthsurge for the base. Check out Photon shaders for a really well made realistic shaderpack
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* Added specific light colors for every light source in the game. Modded lights are not supported for now
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* Added light color tinting functionality to colored stained glass and some other translucent blocks
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* Added custom extra blocklight to all the IntegratedPBR emissives and some extra ones
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   * Using a custom worldspace flood-fill "mixed" system to overcome the shortcomings seen in most other colored lighting implementations
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   * The latest Iris features have been utilized for best performance, so Optifine is not supported with this. Please use Iris
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   * Costs very little performance at lower distance settings, and stays faster than comparable colored lighting shaders at any distance
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   * Massive thanks to sixthsurge for the base. Check out Photon shaders for a really well made realistic shaderpack
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   * Added specific light colors for every light source in the game. Modded lights are not supported for now
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   * Added light color tinting functionality to colored stained glass and some other translucent blocks
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   * Added custom extra blocklight to all the IntegratedPBR emissives and some extra ones
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- Added features that depend on Advanced Colored Lighting being enabled (they depend on ACL voxelization):
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* Added Colored Light Fog which adds 3D volumetric blocklight to the world, most visible in caves and during night
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* Added Connected Glass which removes the borders between adjacent glass blocks for a cleaner look
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* Added a fix for Rain Puddles setting causing puddles to appear in buildings with glass roofs. Enabled if Detail Quality is set to High
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* Added glowing edge effects to nether and end portals
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   * Added Colored Light Fog which adds 3D volumetric blocklight to the world, most visible in caves and during night
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   * Added Connected Glass which removes the borders between adjacent glass blocks for a cleaner look
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   * Added a fix for Rain Puddles setting causing puddles to appear in buildings with glass roofs. Enabled if Detail Quality is set to High
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   * Added glowing edge effects to nether and end portals
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- Added support for the Distant Horizons mod:
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* The latest versions of both Iris and Distant Horizons should be used for this to work
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* Added proper handling for distant chunks to appear similar to normal chunks
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* Added (low quality) reflections to water in distant chunks
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* Added blending functionality to blend distant chunks with normal chunks
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* Tweaked fog to better fit high render distances
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* Many small tweaks and code changes to make the experience less rough
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   * The latest versions of both Iris and Distant Horizons should be used for this to work
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   * Added proper handling for distant chunks to appear similar to normal chunks
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   * Added (low quality) reflections to water in distant chunks
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   * Added blending functionality to blend distant chunks with normal chunks
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   * Tweaked fog to better fit high render distances
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   * Many small tweaks and code changes to make the experience less rough
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- IntegratedPBR changes:
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* Added pbr properties to Minecraft 1.21 additions
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* Tweaked rain particles to look similar to the rain texture
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* Tweaked lightmap curves for amethyst, trapdoors, deepslate and tuff
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* Slightly increased reflectivity of deepslate and tuff blocks
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* Fixed most particle effects and tweaks not working in newer Minecraft or Iris versions
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* Fixed rain particles causing excessive smudging on rain puddles
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* Fixed Coated Textures having slight issues with waving blocks
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* Fixed small artifacts on redstone comparators and calibrated sculk sensors when Texture Filtering is enabled
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   * Added pbr properties to Minecraft 1.21 additions
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   * Tweaked rain particles to look similar to the rain texture
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   * Tweaked lightmap curves for amethyst, trapdoors, deepslate and tuff
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   * Slightly increased reflectivity of deepslate and tuff blocks
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   * Fixed most particle effects and tweaks not working in newer Minecraft or Iris versions
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   * Fixed rain particles causing excessive smudging on rain puddles
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   * Fixed Coated Textures having slight issues with waving blocks
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   * Fixed small artifacts on redstone comparators and calibrated sculk sensors when Texture Filtering is enabled
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- Added snowstorm and sandstorm inspired rain atmosphere to cold and dry biomes
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- Added "Heavy & Colder" rainy weather style option
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- Added "Light Shaft Smoke" option that adds a subtle 3D smoke animation to the light shafts

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