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1 | 1 | Changes over r5.1.1: |
2 | 2 | - Added "Advanced Colored Lighting" option: |
3 | | - * Using a custom worldspace flood-fill "mixed" system to overcome the shortcomings seen in most other colored lighting implementations |
4 | | - * The latest Iris features have been utilized for best performance, so Optifine is not supported with this. Please use Iris |
5 | | - * Costs very little performance at lower distance settings, and stays faster than comparable colored lighting shaders at any distance |
6 | | - * Massive thanks to sixthsurge for the base. Check out Photon shaders for a really well made realistic shaderpack |
7 | | - * Added specific light colors for every light source in the game. Modded lights are not supported for now |
8 | | - * Added light color tinting functionality to colored stained glass and some other translucent blocks |
9 | | - * Added custom extra blocklight to all the IntegratedPBR emissives and some extra ones |
| 3 | + * Using a custom worldspace flood-fill "mixed" system to overcome the shortcomings seen in most other colored lighting implementations |
| 4 | + * The latest Iris features have been utilized for best performance, so Optifine is not supported with this. Please use Iris |
| 5 | + * Costs very little performance at lower distance settings, and stays faster than comparable colored lighting shaders at any distance |
| 6 | + * Massive thanks to sixthsurge for the base. Check out Photon shaders for a really well made realistic shaderpack |
| 7 | + * Added specific light colors for every light source in the game. Modded lights are not supported for now |
| 8 | + * Added light color tinting functionality to colored stained glass and some other translucent blocks |
| 9 | + * Added custom extra blocklight to all the IntegratedPBR emissives and some extra ones |
10 | 10 | - Added features that depend on Advanced Colored Lighting being enabled (they depend on ACL voxelization): |
11 | | - * Added Colored Light Fog which adds 3D volumetric blocklight to the world, most visible in caves and during night |
12 | | - * Added Connected Glass which removes the borders between adjacent glass blocks for a cleaner look |
13 | | - * Added a fix for Rain Puddles setting causing puddles to appear in buildings with glass roofs. Enabled if Detail Quality is set to High |
14 | | - * Added glowing edge effects to nether and end portals |
| 11 | + * Added Colored Light Fog which adds 3D volumetric blocklight to the world, most visible in caves and during night |
| 12 | + * Added Connected Glass which removes the borders between adjacent glass blocks for a cleaner look |
| 13 | + * Added a fix for Rain Puddles setting causing puddles to appear in buildings with glass roofs. Enabled if Detail Quality is set to High |
| 14 | + * Added glowing edge effects to nether and end portals |
15 | 15 | - Added support for the Distant Horizons mod: |
16 | | - * The latest versions of both Iris and Distant Horizons should be used for this to work |
17 | | - * Added proper handling for distant chunks to appear similar to normal chunks |
18 | | - * Added (low quality) reflections to water in distant chunks |
19 | | - * Added blending functionality to blend distant chunks with normal chunks |
20 | | - * Tweaked fog to better fit high render distances |
21 | | - * Many small tweaks and code changes to make the experience less rough |
| 16 | + * The latest versions of both Iris and Distant Horizons should be used for this to work |
| 17 | + * Added proper handling for distant chunks to appear similar to normal chunks |
| 18 | + * Added (low quality) reflections to water in distant chunks |
| 19 | + * Added blending functionality to blend distant chunks with normal chunks |
| 20 | + * Tweaked fog to better fit high render distances |
| 21 | + * Many small tweaks and code changes to make the experience less rough |
22 | 22 | - IntegratedPBR changes: |
23 | | - * Added pbr properties to Minecraft 1.21 additions |
24 | | - * Tweaked rain particles to look similar to the rain texture |
25 | | - * Tweaked lightmap curves for amethyst, trapdoors, deepslate and tuff |
26 | | - * Slightly increased reflectivity of deepslate and tuff blocks |
27 | | - * Fixed most particle effects and tweaks not working in newer Minecraft or Iris versions |
28 | | - * Fixed rain particles causing excessive smudging on rain puddles |
29 | | - * Fixed Coated Textures having slight issues with waving blocks |
30 | | - * Fixed small artifacts on redstone comparators and calibrated sculk sensors when Texture Filtering is enabled |
| 23 | + * Added pbr properties to Minecraft 1.21 additions |
| 24 | + * Tweaked rain particles to look similar to the rain texture |
| 25 | + * Tweaked lightmap curves for amethyst, trapdoors, deepslate and tuff |
| 26 | + * Slightly increased reflectivity of deepslate and tuff blocks |
| 27 | + * Fixed most particle effects and tweaks not working in newer Minecraft or Iris versions |
| 28 | + * Fixed rain particles causing excessive smudging on rain puddles |
| 29 | + * Fixed Coated Textures having slight issues with waving blocks |
| 30 | + * Fixed small artifacts on redstone comparators and calibrated sculk sensors when Texture Filtering is enabled |
31 | 31 | - Added snowstorm and sandstorm inspired rain atmosphere to cold and dry biomes |
32 | 32 | - Added "Heavy & Colder" rainy weather style option |
33 | 33 | - Added "Light Shaft Smoke" option that adds a subtle 3D smoke animation to the light shafts |
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