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| 1 | +Changes over r5.0.1: |
| 2 | +- Added volumetric cloud, aurora, nebula and star reflections to water when Detail Quality is set to High |
| 3 | +- Added subtle direction waves to Reimagined Water Style when Waving Water Texture is enabled |
| 4 | +- Added "Texture Filtering" performance setting |
| 5 | +- Added waving texture effect to lily pads |
| 6 | +- Added "Nether View Limit" setting |
| 7 | +- Added "Rain Cloud Addition" setting |
| 8 | +- Added an option to remove Sun/Moon during rain |
| 9 | +- Added settings to change the color of the clouds |
| 10 | +- Added "Shadow Smoothing" setting |
| 11 | +- Added "TAA Behaviour" setting |
| 12 | +- Added "Moon Phased Night Atmosphere" option |
| 13 | +- Added "Blocklight Flickering" option |
| 14 | +- Added "Force Glowing Particles" option |
| 15 | +- Added higher Cave Lighting setting values |
| 16 | +- Added "Less Fog Inside Lava or Snow" option replacing the lava-only one |
| 17 | +- Added a block.properties entry for disabling Parallax Occlusion Mapping on specific blocks and block entities |
| 18 | +- IntegratedPBR changes: |
| 19 | + * Reworked sculk block/vein emission to vary by time |
| 20 | + * Improved entity and held item reflection handling |
| 21 | + * Added reflectivity to iron golems and minecarts |
| 22 | + * Added emission to powered dragon geads |
| 23 | + * Added reflectivity and emission to the 1.21 crafter block |
| 24 | + * Added copper material properties to the 1.21 copper blocks |
| 25 | + * Added emission to the 1.21 copper bulbs |
| 26 | + * Tweaked Glow Lichen emission to look less noisy in the distance |
| 27 | + * Tweaked blocklight on Deepslate to make caves look nicer |
| 28 | + * Fixed reflections on bells looking broken |
| 29 | +- IntegratedPBR changes that use Iris features: |
| 30 | + * Added reflectivity to chainmail armor and totem of undying |
| 31 | + * Added emission to glowstone dust, prismarine crystal and end crystal items |
| 32 | + * Added reflections to |
| 33 | + * Tweaked netherite armor/tools to appear rougher |
| 34 | + * Slightly reduced reflection intensity of shields |
| 35 | + * Fixed jack o'lanterns looking too dark in some situations |
| 36 | +- Improved labPBR/seuspbr reflection handling to look better balanced |
| 37 | +- Improved parallax occlusion mapping to have more accurate shadowing |
| 38 | +- Slightly improved TAA smoothing |
| 39 | +- Slightly improved rough reflection noise quality |
| 40 | +- Tweaked Unbound water waves to appear less flat in the distance |
| 41 | +- Tweaked Unbound water reflections to appear less scattered |
| 42 | +- Tweaked waving texture effect for water and leaves |
| 43 | +- Tweaked nether fog handling |
| 44 | +- Tweaked stars and nebulae to reduce the inconsistency of them moving faster in the sky during sunrise/sunset |
| 45 | +- Increased reflectivity of water by approximately 30% depending on the angle |
| 46 | +- Increased humidity bloom by 40% in caves |
| 47 | +- Reduced the time it takes for Nether biome colors to change |
| 48 | +- Reduced the time it takes for rainbows to disappear after rain |
| 49 | +- Reduced the impact of Atmosphere Color Multiplier settings on most sky effects |
| 50 | +- Lava buckets now contribute to the Dynamic Handheld Lighting |
| 51 | +- Waving Leaves option is now enabled by default |
| 52 | +- Image Sharpening is now set to 5x by default instead of 3x |
| 53 | +- Fixed rainbows being able to appear when the sun is below horizon |
| 54 | +- Fixed Dark Outline always appearing in front of clouds |
| 55 | +- Fixed disabling all waving settings causing most blocks to become darker |
| 56 | +- Fixed screen edges having dark artifacts |
| 57 | +- Fixed grass having incorrect shading in Minecraft 1.20.3 and future versions |
| 58 | +- Fixed the pack not working on some Linux devices |
| 59 | +- Fixed sun/moon reflections on Unbound water not respecting wave strength settings |
| 60 | +- Fixed light leaking issue on foliage that are close to cave walls |
| 61 | +- Fixed Vanilla cloud style causing an error with some settings |
| 62 | +- Fixed Night Nebulae not being affected by blindness or darkness status effects |
| 63 | +- Fixed reflections not respecting waves if Water Reflection Quality set to Potato and Generated Normals are enabled |
| 64 | +- Fixed block entities not showing any sky reflections |
| 65 | +- Fixed incompatibility with some mods that change the world time speed |
| 66 | +- Updated License Agreement with no term changes and just more clarification |
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