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Perhaps the best way to visualize my question is through a scenario. Let's say that we have Boyfriend as a character and want to use multiple spritesheets for him. Specifically, however, I mean reskins of the base spritesheet, usually with a sparrow definition (an XML file, I'm not sure what's the proper terminology with the specification). A good example of this are the majority of the Dustin' Boyfriend sprites. The typical option for using these spritesheets is through multiple character files, one for each spritesheet. However, I'm interested in perhaps optimizing this setup on my end to do this all with one character file, since all of the spritesheets are reskins, and load in any additional spritesheets through scripting, per-song in most cases. Is there a defined way of doing this? Do I simply have to load in the graphic as usual with |
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I just remembered that this exact setup is allowed, and I used it the other day. I guess I accidentally answered my own question without thinking about it. For those looking for it, you're able to make a folder of a character name in the character images folder and place numerical sprite sheets in there. The engine will recognize them if they're correctly laid out. An example would be: I forgot about this setup myself, but I'd say it's still useful for this purpose. |
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I just remembered that this exact setup is allowed, and I used it the other day. I guess I accidentally answered my own question without thinking about it.
For those looking for it, you're able to make a folder of a character name in the character images folder and place numerical sprite sheets in there. The engine will recognize them if they're correctly laid out. An example would be:
I forgot about this setup myself, but I'd say it's still useful for this purpose.