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Sprint-1/1-key-exercises/1-count.js

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@@ -4,3 +4,6 @@ count = count + 1;
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// Line 1 is a variable declaration, creating the count variable with an initial value of 0
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// Describe what line 3 is doing, in particular focus on what = is doing
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// Line 3 is updating the value of the count variable by adding 1 to its current value.
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// The = operator is an assignment operator that assigns the result of the expression on the right (count + 1)
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// back to the variable on the left (count). This effectively increments the count variable by 1 each time this line is executed.

Sprint-1/1-key-exercises/2-initials.js

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@@ -5,7 +5,10 @@ let lastName = "Johnson";
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// Declare a variable called initials that stores the first character of each string.
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// This should produce the string "CKJ", but you must not write the characters C, K, or J in the code of your solution.
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let initials = ``;
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let initials = firstName[0]+ middleName[0] + lastName[0];
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// https://www.google.com/search?q=get+first+character+of+string+mdn
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Sprint-1/1-key-exercises/3-paths.js

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@@ -17,7 +17,8 @@ console.log(`The base part of ${filePath} is ${base}`);
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// Create a variable to store the dir part of the filePath variable
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// Create a variable to store the ext part of the variable
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const dir = ;
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const ext = ;
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const dir = filePath.slice(0, lastSlashIndex);
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const ext = filePath.slice(filePath.lastIndexOf(".") + 1);
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// https://www.google.com/search?q=slice+mdn

Sprint-1/1-key-exercises/4-random.js

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@@ -7,3 +7,10 @@ const num = Math.floor(Math.random() * (maximum - minimum + 1)) + minimum;
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// Try breaking down the expression and using documentation to explain what it means
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// It will help to think about the order in which expressions are evaluated
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// Try logging the value of num and running the program several times to build an idea of what the program is doing
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//Breakdown
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// Math.random() generates a random decimal number between 0 (inclusive) and 1 (exclusive).
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// (maximum - minimum + 1) calculates the range of numbers which is 100 - 1 + 1 = 100.
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// Multiplying Math.random() by (maximum - minimum + 1) scales the random decimal to a range of 0 (inclusive) to 100 (exclusive).
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// The Math.floor() rounds down the number to the nearest whole number, giving us an integer between 0 and 99.
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// Adding minimum (which is 1) shifts the range from 0-99 to 1-100.

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