|
| 1 | +/* |
| 2 | + * Copyright (c) Meta Platforms, Inc. and affiliates. |
| 3 | + * All rights reserved. |
| 4 | + * |
| 5 | + * This source code is licensed under the BSD-style license found in the |
| 6 | + * LICENSE file in the root directory of this source tree. |
| 7 | + */ |
| 8 | + |
| 9 | +#version 450 core |
| 10 | + |
| 11 | +#define PRECISION ${PRECISION} |
| 12 | +#define VEC4_T ${texel_load_type(DTYPE, STORAGE)} |
| 13 | +#define T ${texel_load_component_type(DTYPE, STORAGE)} |
| 14 | + |
| 15 | +$if STORAGE == "buffer": |
| 16 | + #define OUTPUT_BUFFER |
| 17 | + #define INPUT_BUFFER |
| 18 | + #define SCALAR_BUFFER |
| 19 | +$if WEIGHT_STORAGE == "buffer": |
| 20 | + #define WEIGHT_BUFFER |
| 21 | +$if HAS_BIAS: |
| 22 | + #define HAS_BIAS |
| 23 | +$if STORAGE == "buffer" and HAS_BIAS: |
| 24 | + #define BIAS_BUFFER |
| 25 | + |
| 26 | +#define TILE_M4 ${TILE_M4} |
| 27 | +#define TILE_K4 ${TILE_K4} |
| 28 | +#define TILE_N4 ${TILE_N4} |
| 29 | + |
| 30 | +#define TILE_M ${TILE_M} |
| 31 | +#define TILE_K ${TILE_K4 * 4} |
| 32 | +#define TILE_N ${TILE_N4 * 4} |
| 33 | + |
| 34 | +${define_required_extensions(STORAGE, DTYPE)} |
| 35 | +$if WEIGHT_STORAGE != STORAGE: |
| 36 | + ${define_required_extensions(WEIGHT_STORAGE, DTYPE)} |
| 37 | + |
| 38 | +layout(std430) buffer; |
| 39 | + |
| 40 | +#include "common.glslh" |
| 41 | + |
| 42 | +$if STORAGE == "buffer": |
| 43 | + ${layout_declare_tensor(B, "w", "t_out", DTYPE, STORAGE, is_scalar_array=True)} |
| 44 | + ${layout_declare_tensor(B, "r", "t_in", DTYPE, STORAGE, is_scalar_array=True)} |
| 45 | +$else: |
| 46 | + ${layout_declare_tensor(B, "w", "t_out", DTYPE, STORAGE, is_scalar_array=False)} |
| 47 | + ${layout_declare_tensor(B, "r", "t_in", DTYPE, STORAGE, is_scalar_array=False)} |
| 48 | +${layout_declare_tensor(B, "r", "t_weight_packed", DTYPE, WEIGHT_STORAGE, is_scalar_array=False)} |
| 49 | +$if HAS_BIAS: |
| 50 | + $if STORAGE == "buffer": |
| 51 | + ${layout_declare_tensor(B, "r", "t_bias", DTYPE, STORAGE, is_scalar_array=True)} |
| 52 | + $else: |
| 53 | + ${layout_declare_tensor(B, "r", "t_bias", DTYPE, STORAGE, is_scalar_array=False)} |
| 54 | + |
| 55 | +// in_sizes: {L, C_in, N, 1} in WHCN order |
| 56 | +${layout_declare_ubo(B, "ivec4", "in_sizes")} |
| 57 | +// out_sizes: {L, C_out, N, 1} in WHCN order |
| 58 | +${layout_declare_ubo(B, "ivec4", "out_sizes")} |
| 59 | +$if HAS_BIAS: |
| 60 | + ${layout_declare_ubo(B, "ivec4", "bias_sizes")} |
| 61 | + |
| 62 | +layout(push_constant) uniform restrict Block { |
| 63 | + int weight_B; |
| 64 | + float output_min; |
| 65 | + float output_max; |
| 66 | +}; |
| 67 | + |
| 68 | +layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in; |
| 69 | + |
| 70 | +#include "linear_fp_input_tile.glslh" |
| 71 | +#include "linear_fp_weight_tile.glslh" |
| 72 | +#include "linear_fp_output_tile.glslh" |
| 73 | +#include "linear_fp_packed_weight_tile_load.glslh" |
| 74 | +#include "linear_fp_output_tile_fp_compute.glslh" |
| 75 | + |
| 76 | +// Conv1d pointwise is matrix multiplication with swapped texture coordinates. |
| 77 | +// Linear: input ivec3(k4, m, b), output ivec3(n4, m, b) [width-packed] |
| 78 | +// Conv1d: input ivec3(m, k4, b), output ivec3(m, n4, b) [height-packed] |
| 79 | +// |
| 80 | +// For buffer storage, height-packed tensors have packed_dim_block_size=1 (no |
| 81 | +// vec4 grouping). Data is stored as contiguous scalars with strides based on |
| 82 | +// logical sizes, so scalar indexing is required: (b * M + m) * C + c. |
| 83 | +// For texture storage, 4 channels are packed per texel as usual. |
| 84 | + |
| 85 | +#ifndef SCALAR_BUFFER |
| 86 | +VEC4_T load_input_x4( |
| 87 | + const int k4, |
| 88 | + const int m, |
| 89 | + const int b, |
| 90 | + const int K4, |
| 91 | + const int M) { |
| 92 | +#ifdef INPUT_BUFFER |
| 93 | + return t_in[(b * M + m) * K4 + k4]; |
| 94 | +#else |
| 95 | + return texelFetch(t_in, ivec3(m, k4, b), 0); |
| 96 | +#endif |
| 97 | +} |
| 98 | + |
| 99 | +void load_input_tile_with_checks( |
| 100 | + out FPInputTile tile, |
| 101 | + const int k4_start, |
| 102 | + const int m_start, |
| 103 | + const int b, |
| 104 | + const int K4, |
| 105 | + const int M) { |
| 106 | + [[unroll]] for (int m = 0; m < TILE_M; ++m) { |
| 107 | + [[unroll]] for (int k4 = 0; k4 < TILE_K4; ++k4) { |
| 108 | + if (k4_start + k4 < K4 && m_start + m < M) { |
| 109 | + tile.data[m][k4] = |
| 110 | + load_input_x4(k4_start + k4, m_start + m, b, K4, M); |
| 111 | + } else { |
| 112 | + tile.data[m][k4] = VEC4_T(0.0); |
| 113 | + } |
| 114 | + } |
| 115 | + } |
| 116 | +} |
| 117 | + |
| 118 | +void store_output_x4( |
| 119 | + const VEC4_T texel, |
| 120 | + const int n4, |
| 121 | + const int m, |
| 122 | + const int b, |
| 123 | + const int N4, |
| 124 | + const int M) { |
| 125 | +#ifdef OUTPUT_BUFFER |
| 126 | + t_out[(b * M + m) * N4 + n4] = texel; |
| 127 | +#else |
| 128 | + imageStore(t_out, ivec3(m, n4, b), texel); |
| 129 | +#endif |
| 130 | +} |
| 131 | + |
| 132 | +void store_output_tile_with_checks( |
| 133 | + const FPOutTile out_tile, |
| 134 | + const int n4_start, |
| 135 | + const int m_start, |
| 136 | + const int b, |
| 137 | + const int N4, |
| 138 | + const int M) { |
| 139 | + [[unroll]] for (int m = 0; m < TILE_M; ++m) { |
| 140 | + [[unroll]] for (int n4 = 0; n4 < TILE_N4; ++n4) { |
| 141 | + if (m_start + m < M && n4_start + n4 < N4) { |
| 142 | + store_output_x4( |
| 143 | + out_tile.data[m][n4], n4_start + n4, m_start + m, b, N4, M); |
| 144 | + } |
| 145 | + } |
| 146 | + } |
| 147 | +} |
| 148 | +#endif // !SCALAR_BUFFER |
| 149 | + |
| 150 | +#ifdef SCALAR_BUFFER |
| 151 | +void load_input_tile_scalar( |
| 152 | + out FPInputTile tile, |
| 153 | + const int k4_start, |
| 154 | + const int m_start, |
| 155 | + const int b, |
| 156 | + const int K4, |
| 157 | + const int K, |
| 158 | + const int M) { |
| 159 | + [[unroll]] for (int m = 0; m < TILE_M; ++m) { |
| 160 | + [[unroll]] for (int k4 = 0; k4 < TILE_K4; ++k4) { |
| 161 | + if (k4_start + k4 < K4 && m_start + m < M) { |
| 162 | + const int base = (b * M + m_start + m) * K + mul_4(k4_start + k4); |
| 163 | + T s0 = t_in[base]; |
| 164 | + T s1 = (mul_4(k4_start + k4) + 1 < K) ? t_in[base + 1] : T(0); |
| 165 | + T s2 = (mul_4(k4_start + k4) + 2 < K) ? t_in[base + 2] : T(0); |
| 166 | + T s3 = (mul_4(k4_start + k4) + 3 < K) ? t_in[base + 3] : T(0); |
| 167 | + tile.data[m][k4] = VEC4_T(s0, s1, s2, s3); |
| 168 | + } else { |
| 169 | + tile.data[m][k4] = VEC4_T(0.0); |
| 170 | + } |
| 171 | + } |
| 172 | + } |
| 173 | +} |
| 174 | + |
| 175 | +void store_output_tile_scalar( |
| 176 | + const FPOutTile out_tile, |
| 177 | + const int n4_start, |
| 178 | + const int m_start, |
| 179 | + const int b, |
| 180 | + const int N4, |
| 181 | + const int N, |
| 182 | + const int M) { |
| 183 | + [[unroll]] for (int m = 0; m < TILE_M; ++m) { |
| 184 | + [[unroll]] for (int n4 = 0; n4 < TILE_N4; ++n4) { |
| 185 | + if (m_start + m < M && n4_start + n4 < N4) { |
| 186 | + const int base = (b * M + m_start + m) * N + mul_4(n4_start + n4); |
| 187 | + const VEC4_T val = out_tile.data[m][n4]; |
| 188 | + t_out[base] = val.x; |
| 189 | + if (mul_4(n4_start + n4) + 1 < N) t_out[base + 1] = val.y; |
| 190 | + if (mul_4(n4_start + n4) + 2 < N) t_out[base + 2] = val.z; |
| 191 | + if (mul_4(n4_start + n4) + 3 < N) t_out[base + 3] = val.w; |
| 192 | + } |
| 193 | + } |
| 194 | + } |
| 195 | +} |
| 196 | +#endif // SCALAR_BUFFER |
| 197 | + |
| 198 | +void main() { |
| 199 | + // Thread mapping: X=OC4 (N4), Y=L/tile_m (M tiles), Z=batch |
| 200 | + const int tile_idx_n = int(gl_GlobalInvocationID.x); |
| 201 | + const int tile_idx_m = int(gl_GlobalInvocationID.y); |
| 202 | + |
| 203 | + const int n4_start = tile_idx_n * TILE_N4; |
| 204 | + const int m_start = tile_idx_m * TILE_M; |
| 205 | + |
| 206 | + // in_sizes: {L, C_in, N, 1} in WHCN |
| 207 | + const int K = in_sizes.y; // C_in |
| 208 | + const int M = in_sizes.x; // L |
| 209 | + const int K4 = div_up_4(K); |
| 210 | + // out_sizes: {L, C_out, N, 1} in WHCN |
| 211 | + const int N_out = out_sizes.y; // C_out |
| 212 | + const int N4 = div_up_4(N_out); |
| 213 | + |
| 214 | + if (n4_start >= N4 || m_start >= M) { |
| 215 | + return; |
| 216 | + } |
| 217 | + |
| 218 | + FPOutTile out_tile; |
| 219 | + initialize(out_tile); |
| 220 | + |
| 221 | + FPInputTile in_tile; |
| 222 | + FPWeightTile w_tile; |
| 223 | + |
| 224 | + const int b = int(gl_GlobalInvocationID.z); |
| 225 | + |
| 226 | + for (int k4 = 0; k4 < K4; k4++) { |
| 227 | +#ifdef SCALAR_BUFFER |
| 228 | + load_input_tile_scalar(in_tile, k4, m_start, b, K4, K, M); |
| 229 | +#else |
| 230 | + load_input_tile_with_checks(in_tile, k4, m_start, b, K4, M); |
| 231 | +#endif |
| 232 | + load_packed_weight_tile_with_checks(w_tile, n4_start, k4, 0, N4, K4); |
| 233 | + fp_accumulate_with_fp_weight(out_tile, in_tile, w_tile); |
| 234 | + } |
| 235 | + |
| 236 | +#ifdef HAS_BIAS |
| 237 | + // Load bias (per output channel) and apply |
| 238 | + [[unroll]] for (int n4 = 0; n4 < TILE_N4; ++n4) { |
| 239 | + VEC4_T bias_val = VEC4_T(0.0); |
| 240 | + if (n4_start + n4 < N4) { |
| 241 | +#ifdef BIAS_BUFFER |
| 242 | + // Bias is a 1D tensor [C_out], width-packed. |
| 243 | + // For buffer storage, width-packed has packed_dim_block_size=1, so data |
| 244 | + // is stored as contiguous scalars. Read 4 with bounds checking. |
| 245 | + const int bias_base = mul_4(n4_start + n4); |
| 246 | + T b0 = t_bias[bias_base]; |
| 247 | + T b1 = (bias_base + 1 < N_out) ? t_bias[bias_base + 1] : T(0); |
| 248 | + T b2 = (bias_base + 2 < N_out) ? t_bias[bias_base + 2] : T(0); |
| 249 | + T b3 = (bias_base + 3 < N_out) ? t_bias[bias_base + 3] : T(0); |
| 250 | + bias_val = VEC4_T(b0, b1, b2, b3); |
| 251 | +#else |
| 252 | + bias_val = texelFetch(t_bias, ivec3(n4_start + n4, 0, 0), 0); |
| 253 | +#endif |
| 254 | + } |
| 255 | + [[unroll]] for (int m = 0; m < TILE_M; ++m) { |
| 256 | + out_tile.data[m][n4] = out_tile.data[m][n4] + bias_val; |
| 257 | + } |
| 258 | + } |
| 259 | +#endif |
| 260 | + |
| 261 | + // Apply activation clamp |
| 262 | + [[unroll]] for (int m = 0; m < TILE_M; ++m) { |
| 263 | + [[unroll]] for (int n4 = 0; n4 < TILE_N4; ++n4) { |
| 264 | + out_tile.data[m][n4] = |
| 265 | + clamp(out_tile.data[m][n4], VEC4_T(output_min), VEC4_T(output_max)); |
| 266 | + } |
| 267 | + } |
| 268 | + |
| 269 | +#ifdef SCALAR_BUFFER |
| 270 | + store_output_tile_scalar(out_tile, n4_start, m_start, b, N4, N_out, M); |
| 271 | +#else |
| 272 | + store_output_tile_with_checks(out_tile, n4_start, m_start, b, N4, M); |
| 273 | +#endif |
| 274 | +} |
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